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[TOOL] [WotLk] ADTForge
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Nupper:
--- Quote from: "Scytheria23" ---Updated to v1.1 (already!)
- maskmin added - maskmax added - spike and pit removal added - softening algorithms added
Scy --- End quote ---
--- Code: ---!unable to find or open ADTGuruConfig.txt --- End code ---
Scytheria23:
@ Nupper
Have you placed the ADT Guru folder directly onto your C drive? Have you renamed any folders? ADT Guru will not work if you put the folder anywhere else or rename the folders.
Path should be: c:/ADT Guru/ADT Guru v1.1.exe
Scytheria23:
Version 1.2 imminent. Sorry about the rapid update rate. Sharing is the best way to identify bugs. Thanks for the PMs.
- fixed anomalous walls around edges of map when elevate used - fixed scaleup and scaledown so they behave as described (e.g. Properly) - fixed scaling and elevating order to make it easier to predict final heights - added function to dump and import terrain data as a binary file, so masks can be used without having to generate it all over again
No joy solving the install path thing :(
Coming very soon
Scy
Kaev:
Holy fck, that looks awesome. Thank you for releasing it!
Scytheria23:
ADT Guru v1.2 RELEASE!
This will be the last release for a while unless a major bug is found. I'm spent.
Added a third user mode. When you generate the procedural terrain, it is dumped as a raw data file (dump.txt) into the output folder. If you choose user mode 2, this is read instead of running through the lengthy generation routine. This saves a hell of a lot of time when testing masks. Added a trap in the main generation routine that exits when the terrain is completed, even if this happens before the cycle ends. This seldom happens, but it’s a nice surprise when it does. Added an additional output bitmap – renderview.bmp – which shows the terrain in a (very) rough 3D view. It’s aligned south to north along the x axis (yeah, I know), and heights are grossly exaggerated to make them more visible. Fixed the file pathing issues. ADT Guru now runs wherever you put it as long as the folders are kept the same and not renamed. Fixed the anomalous wall around the edge of some maps. Fixed the scaleup routine, which now behaves properly and doesn’t create silly columns. Changed the order in which scaleup/scaledown and elevate occur, making it easier to predict the heights and position of generated terrain. Scy
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