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[RELEASE] "Better" Procedural Water 3.3.5a
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Ulec:
Love you.
Laduguer:
Many thanks for this Milly, really great contribution.
I'm having a slight issue though, in that the water all appears very bright for me. I'm using the LightIntBand.dbc from your Darker Nights patch, and the LiquidType.dbc supplied in this patch. Not really sure what could be going wrong there.
Screenshot: https://i.imgur.com/BoA0Pr1.jpg
Do you have any ideas? So far i've tried switching back to vanilla LightIntBand.dbc with no results, so I'm not sure this is a dbc issue.
Milly:
The LightIntBand.dbc from my nights patch doesn't contain any modifications for the water's surface color. Not sure what's happening on your end. Are you using the water patch exactly as I released it? I have custom textures in the procWater folder that have to be in there. Are you using them?
schlumpf:
--- Quote from: "Milly" ---As in randomly generated? That's my understanding of the word. Idk for sure, but it seems that way. --- End quote --- If it is random, why does it need 32 BLPs for animation? That's just what irritates me.
Milly:
Lol yeah I really have no idea. Maybe the test water in WotLK wasn't truly procedural until they reached Cata? It's beyond me. I just do trial and error. Copy, paste, and edit shit until it looks good.
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