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[TUTORIAL] WoW Blender Tutorials (videos)

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Vesageough:
Here it is, WoW Blender Tutorials

Tutorials about editing World of Warcraft models in Blender 2.73.

Please, don't forget to like the video and to subscribe! ;)

You can watch the full playlist here:
http://www.youtube.com/playlist?list=PL ... ixHqB1kTdC

Addons:
- WoW Tools 1.2: viewtopic.php?f=59&t=8864
- MultiEdit 0.3: http://blenderartists.org/forum/showthr ... ost2663167

Official thread: https://forums.darknestfantasyerotica.c ... els.20464/ (warning : Adult content + registration needed)


Part 1: preferences, install add-ons, layout, start-up file, WoW blender file, 3D view, Object selection.

[media:3cxblmb6]http://www.youtube.com/watch?v=RxRRdiCIa2Q[/media:3cxblmb6]


Part 2: Edit mode, basic edits.

[media:3cxblmb6]http://www.youtube.com/watch?v=CGVSvjZ1p3c[/media:3cxblmb6]


Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.

[media:3cxblmb6]http://www.youtube.com/watch?v=GEG78mJTEK0[/media:3cxblmb6]


Part 4: Sculpt mode, normals, uv mapping, append.

[media:3cxblmb6]http://www.youtube.com/watch?v=Kpa5W40WuC0[/media:3cxblmb6]

Skarn:
Great job. Thanks for a tutorial.

Vesageough:
the 4 videos are now live. Enjoy!


Part 1: Blender 2.73, preferences, install addons, layout, startup file, WoW blender file, 3D view, Object selection.

- Add-ons/preferences:
WoW Tools 1.2
MultiEdit 0.3
File: Save versions: 10.
Editing: steps: 64.

- Layout:
custom layout.
views: move/split/join.
T: tools.
N: properties.
save start-up file.

- Import/Save:
orienting the model in the good direction.
Display mode: same type.
Tip: ALWAYS SAVE YOUR WORK!
Tip: Use .blend as main file.

- 3D View:
Middle Click: moving view.
Mouse Scroll: zoom in/out.
Numpad 1, 3, 7, Ctrl + Numpad 1, 3, 7; change view orientation.
Shift + space or Ctrl + up/down: maximize current window.
Ctrl + Alt + Q: quad view.

- Object selection:
Ctrl + Z: undo.
Ctrl + Shift + Z: redo.
H: hide.
Shift + H: only show selected.
Alt + H: show all.
Right Click: select an Object.
Tip: Right Click multiple time to cycle through multiple objects under the mouse cursor.
Shift + Right Click: queue up selection
A: select/deselect all.
B: border select. Drag box to select.
in select mode: Left Click to select, middle Click to unselect.

- Object transformation:
X: delete.
S: resize.
Tip: only transform Armature.

- 3D display (shading):
shading: smooth VS flat.
Z: toggle wire frame mode.
Alt + Z: toggle Texture mode.

- Applying materials:
Material shading: you must add a light.
Info: texture VS material. A material contains a texture (or color) + shading.
N, Shading: : GLSL.
Ctrl + L: link material.

---------------------------------
Part 2: Edit mode, basic edits.

- Edit mode:
Tab: Enter/exit Edit mode.
Limit selection to visible.
A, B: like object mode.
C: circle select. Use Mouse-wheel to change size of circle.
Ctrl + Left Click: lasso selection.
Ctrl + Numpad +: select more/less
Ctrl + Numpad -: select less
Ctrl + Right Click: select all between 2 selections.
Ctrl + L: select linked (island).
Ctrl + Tab: select mode.
Info: Vertices are points, Edges are lines, Faces are triangles.
Tip: avoid Ctrl + Z in Object mode, after Edit mode or use Tab x2 as a step for Undo.

- Basic edits:
H, Shift + H, Alt + H: like Object mode.
Tip: don't forget to transform armor with body! (use MultiEdit, shown in video 4).
Tip: always work on the right side of your Mesh.
T, Options, X Mirror.
W, symmetrize
Tip: during transform, Middle Click or X, Y, Z: axis constraint.
O: proportional editing.
G: grab (move).
R: rotate.
R twice: rotate as trackball.
S: grab and change size.
Alt + S: Shrink/Fatten.
T, Transform: Push/Pull.
Shift: reduce transformation speed by 10.

---------------------
Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.

- Advance edits:
Ctrl: snap (during transform).
Ctrl + Shift + Tab: snap mode.
W, subdivide smooth.
Ctrl + T: Triangulate Faces.
Ctrl + E, rotate edge.
Shift + Alt + F: beautify faces.
W, smooth
W, Remove doubles.
Tip: to connect to meshes, drag Vertices and hold Ctrl to snap to another mesh Vertex.
MultiEdit.

---------------------
Part 4: Sculpt mode, normals, uv mapping, append.
Sculpt mode.

- Fixing Meshes:
Tip: Normal is the side the face is pointing at (inside/outside).
N, Shading: Backface Culling.
N, Mesh display: Normals.
Material: Generated, Color Grid.
Ctrl + N: recalculate outside.
P: separate.
Ctrl + J: join.
F: fill (make face).
Shift + F1: append.

- UV mapping.

-----------------
- Misc
Ctrl + F: beautify faces.
modifier, decimate: reduce triangles.
Rendering
Cycle Render

Skarn:
I want to say thanks again for these tutorials. It really explains quite everything to me about Blender. Keep up the good work and bump ;) Would be also great to see a tutorial on porting animations. I know that it is possible to animate models with Blender by using exisitng skeletons from WoW creatures/races.

Vesageough:
Thanks!
Yes, for animation, that's what I'm trying to figure out. :)

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