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[TUTORIAL] WoW Blender Tutorials (videos)
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Vesageough:
Here it is, WoW Blender Tutorials
Tutorials about editing World of Warcraft models in Blender 2.73.
Please, don't forget to like the video and to subscribe! ;)
You can watch the full playlist here: http://www.youtube.com/playlist?list=PL ... ixHqB1kTdC
Addons: - WoW Tools 1.2: viewtopic.php?f=59&t=8864 - MultiEdit 0.3: http://blenderartists.org/forum/showthr ... ost2663167
Official thread: https://forums.darknestfantasyerotica.c ... els.20464/ (warning : Adult content + registration needed)
Part 1: preferences, install add-ons, layout, start-up file, WoW blender file, 3D view, Object selection.
[media:3cxblmb6]http://www.youtube.com/watch?v=RxRRdiCIa2Q[/media:3cxblmb6]
Part 2: Edit mode, basic edits.
[media:3cxblmb6]http://www.youtube.com/watch?v=CGVSvjZ1p3c[/media:3cxblmb6]
Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.
[media:3cxblmb6]http://www.youtube.com/watch?v=GEG78mJTEK0[/media:3cxblmb6]
Part 4: Sculpt mode, normals, uv mapping, append.
[media:3cxblmb6]http://www.youtube.com/watch?v=Kpa5W40WuC0[/media:3cxblmb6]
Skarn:
Great job. Thanks for a tutorial.
Vesageough:
the 4 videos are now live. Enjoy!
Part 1: Blender 2.73, preferences, install addons, layout, startup file, WoW blender file, 3D view, Object selection.
- Add-ons/preferences: WoW Tools 1.2 MultiEdit 0.3 File: Save versions: 10. Editing: steps: 64.
- Layout: custom layout. views: move/split/join. T: tools. N: properties. save start-up file.
- Import/Save: orienting the model in the good direction. Display mode: same type. Tip: ALWAYS SAVE YOUR WORK! Tip: Use .blend as main file.
- 3D View: Middle Click: moving view. Mouse Scroll: zoom in/out. Numpad 1, 3, 7, Ctrl + Numpad 1, 3, 7; change view orientation. Shift + space or Ctrl + up/down: maximize current window. Ctrl + Alt + Q: quad view.
- Object selection: Ctrl + Z: undo. Ctrl + Shift + Z: redo. H: hide. Shift + H: only show selected. Alt + H: show all. Right Click: select an Object. Tip: Right Click multiple time to cycle through multiple objects under the mouse cursor. Shift + Right Click: queue up selection A: select/deselect all. B: border select. Drag box to select. in select mode: Left Click to select, middle Click to unselect.
- Object transformation: X: delete. S: resize. Tip: only transform Armature.
- 3D display (shading): shading: smooth VS flat. Z: toggle wire frame mode. Alt + Z: toggle Texture mode.
- Applying materials: Material shading: you must add a light. Info: texture VS material. A material contains a texture (or color) + shading. N, Shading: : GLSL. Ctrl + L: link material.
--------------------------------- Part 2: Edit mode, basic edits.
- Edit mode: Tab: Enter/exit Edit mode. Limit selection to visible. A, B: like object mode. C: circle select. Use Mouse-wheel to change size of circle. Ctrl + Left Click: lasso selection. Ctrl + Numpad +: select more/less Ctrl + Numpad -: select less Ctrl + Right Click: select all between 2 selections. Ctrl + L: select linked (island). Ctrl + Tab: select mode. Info: Vertices are points, Edges are lines, Faces are triangles. Tip: avoid Ctrl + Z in Object mode, after Edit mode or use Tab x2 as a step for Undo.
- Basic edits: H, Shift + H, Alt + H: like Object mode. Tip: don't forget to transform armor with body! (use MultiEdit, shown in video 4). Tip: always work on the right side of your Mesh. T, Options, X Mirror. W, symmetrize Tip: during transform, Middle Click or X, Y, Z: axis constraint. O: proportional editing. G: grab (move). R: rotate. R twice: rotate as trackball. S: grab and change size. Alt + S: Shrink/Fatten. T, Transform: Push/Pull. Shift: reduce transformation speed by 10.
--------------------- Part 3: Advanced edits, smoothing, multiedit, sculpt mode, fixing problems.
- Advance edits: Ctrl: snap (during transform). Ctrl + Shift + Tab: snap mode. W, subdivide smooth. Ctrl + T: Triangulate Faces. Ctrl + E, rotate edge. Shift + Alt + F: beautify faces. W, smooth W, Remove doubles. Tip: to connect to meshes, drag Vertices and hold Ctrl to snap to another mesh Vertex. MultiEdit.
--------------------- Part 4: Sculpt mode, normals, uv mapping, append. Sculpt mode.
- Fixing Meshes: Tip: Normal is the side the face is pointing at (inside/outside). N, Shading: Backface Culling. N, Mesh display: Normals. Material: Generated, Color Grid. Ctrl + N: recalculate outside. P: separate. Ctrl + J: join. F: fill (make face). Shift + F1: append.
- UV mapping.
----------------- - Misc Ctrl + F: beautify faces. modifier, decimate: reduce triangles. Rendering Cycle Render
Skarn:
I want to say thanks again for these tutorials. It really explains quite everything to me about Blender. Keep up the good work and bump ;) Would be also great to see a tutorial on porting animations. I know that it is possible to animate models with Blender by using exisitng skeletons from WoW creatures/races.
Vesageough:
Thanks! Yes, for animation, that's what I'm trying to figure out. :)
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