Is there a poly limit?
Besides, just increasing the polycount of the race models won't help you get anywhere. The textures and animations will also need refining if it is going to look anything close to good.
Quote from: "phucko1"Besides, just increasing the polycount of the race models won't help you get anywhere. The textures and animations will also need refining if it is going to look anything close to good.In most cases (especially in wow) the level of texture quality can make a bigger difference than the polygon count.Using 15k polygons for a race is 3 times as many polygons as the revamped models of Warlords of Draenor. Now that makes the demand to quality really really high.if it's not the same level, no point in adding extra polygons, as game design is all about undercutting the polycount to make the game smoother yet beautiful.
In most cases (especially in wow) the level of texture quality can make a bigger difference than the polygon count.
Hi phucko1,Thanks for the reply. I'm using M2Mod4 (4.5 to be exact). flagg78 had and older version of M2Mod4 (v4.05) which he was kind enough to share with me, it too didn't work for me unfortunately - displaying the same problem as shown above.I did various internet searches and followed multiple guides, but the problem persists. For some, upgrading adobe flash player fixed the problem, but I'm already up to date. For others, booting into safe mode fixed the problem, but it follows me even into safe mode. Switching from Windows to Linux was no use either, as the program is not supported by Linux (even with wine or running it via the terminal).Was anyone else able to successfully open the M2s I provided in my previoius reply using M2Mod4?Epicurus