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Author Topic: [RELEASE] Prodecural Water (Cata Water) to 3.3.5  (Read 12441 times)

Filipsons

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #15 on: August 06, 2014, 12:10:51 pm »
Wow... nice job. Shame that I do wasteland.
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Allifeur

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #16 on: August 06, 2014, 02:41:04 pm »
Quote from: "Laduguer"
Quote from: "Allifeur"
Yeah, you need to rework the light related DBC if you want to use it. This is not the only problem if you don't do anything else : Some green water turn blue, some blue water turn gree, some grey water turn white, etc...

Do you have any advice on how to rework the relevant dbc?

Not yet because I still didn't worked it so much.
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PhilipTNG

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #17 on: August 24, 2014, 10:21:48 am »
Quote from: "Filipsons"
Wow... nice job. Shame that I do wasteland.

XD, I suppose you could just modify the color he used to gray-green or Oil colored. :)
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Bardh

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #18 on: August 24, 2014, 11:29:10 pm »
Can you upload the link somewhere else  please, like in mediafire, mega.co.nz doesnt work very well for me!
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Joxus

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #19 on: August 25, 2014, 12:16:48 am »
Awesome job buddy, keep it up.
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mrAnomalyy

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #20 on: August 25, 2014, 07:36:04 pm »
Big thanks!
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Laduguer

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #21 on: September 24, 2014, 10:30:20 pm »
Hey guys, any insight on how to fix the brightness issue of the water yet? It still looks way better than vanilla water, but the brightness and intensity of the colour is a real shame!

I don't know where to look, myself. Could it be something in the light-relevant dbcs? Or an issue with the water texture itself?
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Milly

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #22 on: September 25, 2014, 04:04:51 am »
It's the textures. And the brightness isn't even the only issue. This water still contains the old WotLK water on top of all of the procedural textures. It's a mess really. I tried Helnesis's water once and turned it off right way, it looked so bad especially with my darker nights mod. I think he just copy and pasted the procwater data that Blizzard was testing, without making any edits of his own to make it look better. No offense. I'd personally rather have 3.3.5a water.

But despite this, it IS fixable.. Try opening up LiquidType.dbc and experiment with some things. Rather than using Helnesis's water try checking out the original dbc file and see how it works. Take note of the Procedural Water that Blizzard already has in there. Figure out which textures it uses and why. Edit them, delete them, experiment.  I made my own water in a few hours that looks almost just as good as Cata water, with none of the aforementioned issues.

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Shelldon

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #23 on: September 25, 2014, 05:29:45 pm »
Was really impressed with what you have done with this water. After few my own edits I came to conclusion that I can get good result only by the replace of proceduralOceanDepthTex texture file which is not really good decision because of losing few effects of water. Did you make an edit of this texture column or I just wasn't attentive enough?
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Milly

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #24 on: September 25, 2014, 10:45:43 pm »
Nope you don't wanna touch that, it's what gives the water all of its characteristics. Without that the water doesn't calculate transparency, depth, or color. (for instance, check out what it does to the water in Bloodmyst Isle).

Hmm okay. It's actually the basicReflectionMap.blp. This should come as no surprise to you because light coming off of an object is merely a reflection, yes? And in this case it's way too extreme.

And then if you check in one of the columns towards the end you'll find some data from the WotLK water. It says ocean_h.%d.blp or lake_a.%d.blp. These are the old textures. You might not normally see it but it still appears when viewing the surface from underwater, and also in the reflection from moonlight/sunlight.

Anyway I'll release my water, and you'll be able to see exactly what I did. But on a separate topic. Give me a few.
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Helnesis

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #25 on: September 26, 2014, 05:10:13 pm »
Good for you, if you could you do a nice water, calm down I truly do not care, I am no longer on this version outdated, oh yeah 5.xx water
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Milly

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #26 on: September 26, 2014, 08:35:12 pm »
Quote from: "Helnesis"
Good for you, if you could you do a nice water, calm down I truly do not care, I am no longer on this version outdated, oh yeah 5.xx water
I wasn't talking to you in the first place, nor looking for your approval. I will help others as I please, thank you.
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Ascathos

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #27 on: September 29, 2014, 12:03:35 pm »
Quote from: "Helnesis"
Good for you, if you could you do a nice water, calm down I truly do not care, I am no longer on this version outdated, oh yeah 5.xx water
:roll:
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Nekatus

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #28 on: July 29, 2015, 10:14:25 pm »
The download link is down <.<
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Reijis

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Re: [RELEASE] Prodecural Water (Cata Water) to 3.3.5
« Reply #29 on: July 31, 2015, 01:59:19 am »
Can anyone reupload the file?
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