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Messages - StafordDev

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"Retro-Porting" / Re: [QUESTION] [Classic] An issue with textures
« on: December 07, 2016, 12:18:03 am »
Quote from: "Uthil"
Quote from: "StafordDev"
I want to make a model swap for default night elves mount: i want to change it to spectral tiger from tbc. I converted a model using Koward's converter (https://github.com/Koward/jM2converter), added it to my patch with all textures, but it seems that game cannot find textures for saddle and armor, and it use default model texture.

Check the DBC file for it, seems to missing some records. If model had 3 different textures then thats the problem, since old forstsabers had 2.
It really works for me, thanks for help.

2
"Retro-Porting" / [QUESTION] [Classic] An issue with textures
« on: December 05, 2016, 10:31:34 pm »
I want to make a model swap for default night elves mount: i want to change it to spectral tiger from tbc. I converted a model using Koward's converter (https://github.com/Koward/jM2converter), added it to my patch with all textures, but it seems that game cannot find textures for saddle and armor, and it use default model texture.

3
Resources and Tools / Re: [Classic] [REQUEST] TBC->Vanilla model converter
« on: December 05, 2016, 10:23:08 pm »
Found Koward's converter (https://github.com/Koward/jM2converter), and it works!

4
Resources and Tools / [Classic] [REQUEST] TBC->Vanilla model converter
« on: November 27, 2016, 11:47:58 am »
I wanted to bring a Spectral Tiger model to my vanilla client, but I can't find a TBC (2.4.3) to Vanilla model converter. Maybe someone have it.

5
Hello, modcrafters.

I have a good idea - when my priest have Inner Fire aura (for a test - SpellID is 1006 - rank 4 of Inner Fire, SpellEffect = 211), she will have the wings behind. Good wings - wings from Archangel spell (MoP).
I tried to do it, but with no effect.

I've edited SpellVisual.dbc - added iddle visual, that mentioned in SpellVisualKit.dbc.
SpellVisualKit.dbc refers to SpellVisualEffectName.dbc, where I added a new effect and entered the path to my converted model of this effect.

My assumptions:
1. I forgot to add something to dbc's.
2. Converted model won't work.

Files:
1. https://www.dropbox.com/s/edwekeewpv206iv/DBC.rar?dl=0 - edited DBC's.
2. https://www.dropbox.com/s/esjqk9zo6j88j ... l.rar?dl=0 - my converted model.

Original model filepath (in MoP client) - SPELLSPriest_archangel_impact_01.m2

I need help with my problem - a ready solution or any advice.

6
Resources and Tools / Re: [TOOL] OBJ to M2 converter
« on: January 02, 2014, 08:25:12 am »
I get error when loading a *.obj file:

7
What should I do with textures?

8
I have a problem with converting models from Diablo III to WoTLK (weapon model). I have ".fbx" model and some ".tex" textures (from Diablo). What should i do next?
File in attachment.

p.s. sorry for my bad english - i from russia.

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