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Wrath of the Lich King Modding => Resources and Tools => Topic started by: stoneharry on June 01, 2014, 05:24:15 pm

Title: [TOOL] Spell Editor GUI V2
Post by: stoneharry on June 01, 2014, 05:24:15 pm
Edit the 3.3.5a spell DBC with ease with this tool.

You can download from here: https://github.com/stoneharry/Spell-Editor-GUI-V2/releases (https://github.com/stoneharry/Spell-Editor-GUI-V2/releases)

Source code: https://github.com/stoneharry/Spell-Editor-GUI-V2 (https://github.com/stoneharry/Spell-Editor-GUI-V2)

(https://i.imgur.com/Mfy2xKC.png)

Old video: https://youtu.be/eRmLi54PDko
Title: Re: [TOOL] Spell Editor GUI V2
Post by: MR. Farrare on June 01, 2014, 08:02:26 pm
really ty dose it have a spell visual editor it would be great to change the model of the spell its really hard to do it buy hand
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on June 01, 2014, 08:20:12 pm
Quote from: "MR. Farrare"
really ty dose it have a spell visual editor it would be great to change the model of the spell its really hard to do it buy hand

No. I was going to, but it would be incredibly hard.

My understanding is the ID points to a record that points to 4 records, and each of those 4 records point to another 8 records. Those records are spread across many DBC files and have a ton of data.

Furthermore to render the visual I would need some sort of rendering engine, which I have no idea how to go about doing.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Amaroth on June 04, 2014, 09:47:14 am
This looks way too OP... will try it today.

EDIT1: So, first feedback incoming. I would prefer some config file, while I use one directory where I have all edited DBCs and don't want to 24/7 copy everything there and back. Also connection to MPQs would be fine, while I have my own custom Icons and again, now I have just to copy everything there and keep 2 directories up to date, not just one. Still pretty cool tool, I also love modern design and so on :P. Thumbs up.

EDIT2: Would also use filtering Icons by part of name (f.i. I might be looking for "sword" and so on).
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on June 04, 2014, 02:24:15 pm
Quote from: "Amaroth"
This looks way too OP... will try it today.

EDIT1: So, first feedback incoming. I would prefer some config file, while I use one directory where I have all edited DBCs and don't want to 24/7 copy everything there and back. Also connection to MPQs would be fine, while I have my own custom Icons and again, now I have just to copy everything there and keep 2 directories up to date, not just one. Still pretty cool tool, I also love modern design and so on :P. Thumbs up.

EDIT2: Would also use filtering Icons by part of name (f.i. I might be looking for "sword" and so on).

I won't be adding MPQ support because it would be quite a lot of code to do so and not that easy (I've never worked with compression before). Cheers for the other feedback.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: lyn on April 01, 2015, 04:14:18 pm
This app almost made me jizz my phants, thought I'd have to manually enter all the values into the dbc. Saved me from tons of work. Thank you very much!
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on May 09, 2015, 07:43:19 pm
I have pushed a new version, includes:

Title: Re: [TOOL] Spell Editor GUI V2
Post by: Gnuraaheb on May 27, 2015, 02:33:49 pm
German .dbc files can not edit it.

Spells can not be selected to.

an error when saving=
the input string has the wrong format.

is the still not resolved?
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on May 27, 2015, 03:11:20 pm
Quote from: "Gnuraaheb"
German .dbc files can not edit it.

Spells can not be selected to.

an error when saving=
the input string has the wrong format.

is the still not resolved?

Can you upload your German spell.dbc so that I can test it?

Just saying "is this still not resolved?" when I haven't actually had any bug report is not helpful. I did not know this was an issue - the Chinese spell DBC I tested worked fine.

Bug reports are better posted on the GitHub page as well because then I get notified.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Vatoto on May 27, 2015, 04:10:59 pm
https://dl.dropboxusercontent.com/u/34528743/Spell.dbc (https://dl.dropboxusercontent.com/u/34528743/Spell.dbc" onclick="window.open(this.href);return false;)

I didn't test it, but here is a German spell.dbc
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on May 27, 2015, 06:28:34 pm
Quote from: "Vatoto"
https://dl.dropboxusercontent.com/u/34528743/Spell.dbc

I didn't test it, but here is a German spell.dbc

This spell.dbc seems to be working fine for me:

(http://i.imgur.com/gBZt2pN.png)

If it does not work for somebody they need to upload their specific files for me to test. Also make sure you are using the latest version of the editor.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: caki951 on May 29, 2015, 12:48:28 pm
There is a bug when editing Target A and Target B. It works fine to number 9 which is TARGET_DEST_HOME. After that it starts adding 4 or 5 to a number you choose.. For example if you choose 22 which is TARGET_UNIT_MASTER (used for all AoE spell paired with 15 for target B which is TARGET_UNIT_CASTER_AREA_PARTY)  it adds 5 to it when you save, so it's now 27 - TARGET_DEST_CASTER_SUMMON and 15 is 20 - TARGET_UNIT_TARGET_ANY.

So you have to go and fix it manually in DBC (rows 86-88 Target A    and 89-91 Target B   zero based ).
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Lord_Spaztic on May 30, 2015, 05:12:04 pm
I have a Feature request.

Would LOVE a .txt / .csv Import/Export feature.
Would really help with group projects with people working different classes, or much easier copy and paste for things like Talents with up to 5 ranks.

Should also enable returns in the Description Textbox in the XAML.

Would be nice if the Spell Effects were numbered would be easier to find certain effects. e.g : SCHOOL DAMAGE = 2: SCHOOL DAMAGE

Otherwise, really enjoying the update. So much smoother loading.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on May 31, 2015, 07:01:48 pm
Quote from: "caki951"
There is a bug when editing Target A and Target B. It works fine to number 9 which is TARGET_DEST_HOME. After that it starts adding 4 or 5 to a number you choose.. For example if you choose 22 which is TARGET_UNIT_MASTER (used for all AoE spell paired with 15 for target B which is TARGET_UNIT_CASTER_AREA_PARTY)  it adds 5 to it when you save, so it's now 27 - TARGET_DEST_CASTER_SUMMON and 15 is 20 - TARGET_UNIT_TARGET_ANY.

So you have to go and fix it manually in DBC (rows 86-88 Target A    and 89-91 Target B   zero based ).

This should now be fixed in the latest version.

Quote from: "Lord_Spaztic"
I have a Feature request.

Would LOVE a .txt / .csv Import/Export feature.
Would really help with group projects with people working different classes, or much easier copy and paste for things like Talents with up to 5 ranks.

Should also enable returns in the Description Textbox in the XAML.

Would be nice if the Spell Effects were numbered would be easier to find certain effects. e.g : SCHOOL DAMAGE = 2: SCHOOL DAMAGE

Otherwise, really enjoying the update. So much smoother loading.

I have enabled returns in the spell strings and I have numerically labelled targets and such as suggested.

I do not know how a CSV exporter/importer would work. You mean like how DBCUtil works? I guess I could try and write it at some point.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Synric on May 31, 2015, 09:07:15 pm
Minor thing, but could you expand the attributes tables a little bit? Some of the text that tells you what each attribute does is cut off. For example in the attributes table Spell damage depends on caster location is cut off at Caster L, attributes EX2 cuts off Ambush, Backstab, Cheap Shot, De (cant tell the rest of the spells)

Just minor things like that.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Lord_Spaztic on May 31, 2015, 10:09:08 pm
Quote from: "stoneharry"
I do not know how a CSV exporter/importer would work. You mean like how DBCUtil works? I guess I could try and write it at some point.

I was thinking more like SQL.
Being able to import a .csv or .txt

When you import a .csv it'll:
Add new rows to the spell dbc if new IDs are not present.
Or overwrite spells with already present IDs.

When you export a spell to .csv It'll
Export that spell like you would find in spell.dbc when you convert it with DBCUtil, that could be reimported or tooled around.

The majority of this idea stems from working with a bunch of people who'll be working at the same time. So instead of having to reinvent the wheel every time you update your Master spell.dbc, you can just have each member export a .csv with all their spells, then patch it into your master .dbc

This would also work for mass producing talents which have multiple ranks, as to speed up their creation process.

I only recommended .csv due to being able to open it with tools like CSVed or Excel an still retain column count for easier editing.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on May 31, 2015, 11:17:31 pm
Quote from: "Lord_Spaztic"
Quote from: "stoneharry"
I do not know how a CSV exporter/importer would work. You mean like how DBCUtil works? I guess I could try and write it at some point.

I was thinking more like SQL.
Being able to import a .csv or .txt

When you import a .csv it'll:
Add new rows to the spell dbc if new IDs are not present.
Or overwrite spells with already present IDs.

When you export a spell to .csv It'll
Export that spell like you would find in spell.dbc when you convert it with DBCUtil, that could be reimported or tooled around.

The majority of this idea stems from working with a bunch of people who'll be working at the same time. So instead of having to reinvent the wheel every time you update your Master spell.dbc, you can just have each member export a .csv with all their spells, then patch it into your master .dbc

This would also work for mass producing talents which have multiple ranks, as to speed up their creation process.

I only recommended .csv due to being able to open it with tools like CSVed or Excel an still retain column count for easier editing.

Makes sense, but this is quite a large feature so not something I will implement any time soon.

Quote from: "Serendipity"
Minor thing, but could you expand the attributes tables a little bit? Some of the text that tells you what each attribute does is cut off. For example in the attributes table Spell damage depends on caster location is cut off at Caster L, attributes EX2 cuts off Ambush, Backstab, Cheap Shot, De (cant tell the rest of the spells)

Just minor things like that.

Made them wider in the latest version.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 07, 2015, 05:51:59 pm
Deployed a new build: https://github.com/stoneharry/Spell-Edi ... s/tag/v1.4 (https://github.com/stoneharry/Spell-Editor-GUI-V2/releases/tag/v1.4" onclick="window.open(this.href);return false;)

Flat file DBC editing is no longer supported - all edits are done from MySQL. A spell DBC can be imported into a MySQL database and the MySQL database can be exported to a new Spell.DBC.

This allows for multiple people to edit the same database at the same time.

This version also brings along many improvements and bug fixes over the older versions.

Please report any bugs you find on the GitHub page.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 08, 2015, 06:19:20 pm
Created a tool to automatically generate all spell visuals as creatures to easily find spell visuals for the spell editor.

Screenshot can be seen here:

(http://i.imgur.com/pCLQ3zK.jpg)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Alastor on August 08, 2015, 06:56:48 pm
Nice :D
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Смердокрыл on August 09, 2015, 10:41:03 am
Any plans to make it work for 4.3.4? Pleeeeeease?
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 09, 2015, 01:53:21 pm
Quote from: "Смердокрыл"
Any plans to make it work for 4.3.4? Pleeeeeease?

No. The structure of the spell DBC changed completely with cataclysm and I made this primarily for my own work and shared it so others can do better custom spells too.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Смердокрыл on August 09, 2015, 02:07:45 pm
Quote from: "stoneharry"
Quote from: "Смердокрыл"
Any plans to make it work for 4.3.4? Pleeeeeease?

No. The structure of the spell DBC changed completely with cataclysm and I made this primarily for my own work and shared it so others can do better custom spells too.

Is there something (a certain config file maybe) in the program that I can modify myself to adjust it for cata?
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 09, 2015, 02:11:11 pm
Quote from: "Смердокрыл"
Quote from: "stoneharry"
Quote from: "Смердокрыл"
Any plans to make it work for 4.3.4? Pleeeeeease?

No. The structure of the spell DBC changed completely with cataclysm and I made this primarily for my own work and shared it so others can do better custom spells too.

Is there something (a certain config file maybe) in the program that I can modify myself to adjust it for cata?

Not really. You could adjust it for earlier patches easily but there are so many changes with cataclysm.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Смердокрыл on August 09, 2015, 02:53:56 pm
:(
Title: Re: [TOOL] Spell Editor GUI V2
Post by: SenixHD on August 13, 2015, 12:07:43 pm
stoneyharry

can u upload a compiled vision of this tool? :D i become code error if i want compile it
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 13, 2015, 12:23:15 pm
Quote from: "SenixHD"
stoneyharry

can u upload a compiled vision of this tool? :D i become code error if i want compile it

https://github.com/stoneharry/Spell-Edi ... 2/releases (https://github.com/stoneharry/Spell-Editor-GUI-V2/releases" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: SenixHD on August 13, 2015, 03:58:40 pm
Quote from: "stoneharry"
Quote from: "SenixHD"
stoneyharry

can u upload a compiled vision of this tool? :D i become code error if i want compile it

https://github.com/stoneharry/Spell-Edi ... 2/releases (https://github.com/stoneharry/Spell-Editor-GUI-V2/releases" onclick="window.open(this.href);return false;)


I mean your Spell - creature tool to spawn the spells as creatures
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 13, 2015, 05:46:39 pm
Quote from: "SenixHD"
Quote from: "stoneharry"
Quote from: "SenixHD"
stoneyharry

can u upload a compiled vision of this tool? :D i become code error if i want compile it

https://github.com/stoneharry/Spell-Edi ... 2/releases (https://github.com/stoneharry/Spell-Editor-GUI-V2/releases" onclick="window.open(this.href);return false;)


I mean your Spell - creature tool to spawn the spells as creatures

Oh - can do tomorrow. Bit busy today.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: SenixHD on August 14, 2015, 05:03:24 pm
sounds good :)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 15, 2015, 02:58:03 pm
New release build:

https://github.com/stoneharry/Spell-Edi ... tag/v1.4.3 (https://github.com/stoneharry/Spell-Editor-GUI-V2/releases/tag/v1.4.3" onclick="window.open(this.href);return false;)

Fixes MySQL error and includes the spell visual map builder tool.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: SenixHD on August 15, 2015, 08:24:17 pm
Nice & thanks :)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: SenixHD on August 15, 2015, 08:38:26 pm
I become a SQL Error:

If i import the create_template then comes this error

Column count doesn't match value count at row 1
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 15, 2015, 08:39:40 pm
Quote from: "SenixHD"
I become a SQL Error:

If i import the create_template then comes this error

Column count doesn't match value count at row 1

Your TrinityCore version is different to mine. You will need to update the query generated to match the correct structure.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Vildez on August 16, 2015, 06:43:12 pm
Love the design man looks really nice.  I am using Mango's and was curious to know if it will support that database structure as I am getting an error that reads

Unknown column 'spellname0 in fieldlist'

I would greatly like some help on this as I really want to create my own spells.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 16, 2015, 08:22:05 pm
Quote from: "Vildez"
Love the design man looks really nice.  I am using Mango's and was curious to know if it will support that database structure as I am getting an error that reads

Unknown column 'spellname0 in fieldlist'

I would greatly like some help on this as I really want to create my own spells.

The spell editor works with all emulators on 3.3.5a 12340, it is completely independent.

The currently known issue people are getting is here: https://github.com/stoneharry/Spell-Edi ... -131586459 (https://github.com/stoneharry/Spell-Editor-GUI-V2/issues/14#issuecomment-131586459" onclick="window.open(this.href);return false;)

Make sure you are using the latest version.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Vildez on August 16, 2015, 10:02:49 pm
I just grabbed your most current repo and compiled myself and ran it.  I am still getting the issue Unknown column 'Spellname0' in 'Fieldlist'

Can you shed some light on this for me?

also when it asks for what table to use I'm assuming I'm using spell_template correct?
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 16, 2015, 10:41:51 pm
Quote from: "Vildez"
I just grabbed your most current repo and compiled myself and ran it.  I am still getting the issue Unknown column 'Spellname0' in 'Fieldlist'

Can you shed some light on this for me?

also when it asks for what table to use I'm assuming I'm using spell_template correct?

The table name can be anything as long as it doesn't already exist.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Vildez on August 16, 2015, 10:50:30 pm
I'm assuming that the error on spell 8939 hasn't been fixed yet or was there a work around that I'm not seeing?
Title: Re: [TOOL] Spell Editor GUI V2
Post by: detonatorss on August 16, 2015, 10:54:36 pm
Quote from: "Vildez"
I'm assuming that the error on spell 8939 hasn't been fixed yet or was there a work around that I'm not seeing?

I reported the bug but it's not fixed by the moment
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Vildez on August 16, 2015, 11:02:09 pm
Quote from: "detonatorss"
I reported the bug but it's not fixed by the moment

from the looks of it the developer seems to be super active so I'm assuming he will probably fix it pretty quick  :D
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Vildez on August 16, 2015, 11:50:19 pm
Can someone please explain to me what the EffectDieSides does before I go screwing stuff up?
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Vildez on August 19, 2015, 03:12:24 am
Curious to know if we can expect an update on this software anytime or if I should look for a different method of adding custom spells to my server?
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on August 22, 2015, 03:29:35 pm
Quote from: "Vildez"
Curious to know if we can expect an update on this software anytime or if I should look for a different method of adding custom spells to my server?

I do not know when it will be fixed. I don't know what is causing the issue and since I cannot reproduce it, it becomes incredibly hard to debug. I do not have a lot of free time currently.

You can always use an older version that is not the MySQL update. Some stuff is broken but it works for the most part.

Quote from: "Vildez"
Can someone please explain to me what the EffectDieSides does before I go screwing stuff up?

The whole point of this tool is that it is easy to test what things do, and if you don't want to break an existing spell copy it to a new ID to test.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: yunfan on November 08, 2015, 04:47:00 am
This is really outstanding contribution, thank you very much for your wisdom! :geek:  :ugeek:
Title: Re: [TOOL] Spell Editor GUI V2
Post by: ladiszlai on February 16, 2016, 08:44:47 pm
I edited a spell with this tool, but ingame the spell's effect doesn't working.

Somebody can help me ?

I put the spell dbc to my server and to my client.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Amaroth on February 17, 2016, 09:22:01 am
Provide more information please. How did you create that spell? Did you just copy blizzlike spell and changed a few values? Which values? Sending your spell.dbc in RAR/7Z/MPQ (to compress it) would be also useful.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: ladiszlai on February 17, 2016, 10:01:51 pm
Quote from: "Amaroth"
Provide more information please. How did you create that spell? Did you just copy blizzlike spell and changed a few values? Which values? Sending your spell.dbc in RAR/7Z/MPQ (to compress it) would be also useful.


Yes, I copied a blizzlike spell and I wanted to disable an effect in this, so I just changed the number to 0 at the column 71 in spell.dbc, but ingame the effect still in work.
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on April 13, 2016, 01:10:42 am
Video of the spell editor: https://youtu.be/eRmLi54PDko (https://youtu.be/eRmLi54PDko" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Officialbasement on April 22, 2016, 02:25:12 pm
Why cant this work to 1.12.1? :/
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Alastor on April 22, 2016, 03:38:54 pm
because 1.x.x has differnder spell.dbc structure
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on April 30, 2016, 06:36:21 pm
The new version fixes all the lag on the GUI!

https://github.com/stoneharry/Spell-Edi ... tag/v1.4.6 (https://github.com/stoneharry/Spell-Editor-GUI-V2/releases/tag/v1.4.6" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Grymskvll on May 29, 2016, 12:51:52 pm
Thank you very much for making and updating this tool.

I have a few suggested features:
-SpellFamilyFlags fields (not to be confused with masks)
-option to filter spell names
-configurable dropdown lists (for example, if I add a new Mechanic Type or Aura Name, I'd like to be able to add those without opening Spell.DBC in a DBC editor). I guess it should be editable in a config file or something.
-annotated SpellFamilyNames (for example, if a spell has SpellFamilyName 3, it would be nice if the program noted that this is, by default, the mage family)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on May 29, 2016, 03:10:39 pm
Quote from: "Grymskvll"
Thank you very much for making and updating this tool.

I have a few suggested features:
-SpellFamilyFlags fields (not to be confused with masks)
-option to filter spell names
-configurable dropdown lists (for example, if I add a new Mechanic Type or Aura Name, I'd like to be able to add those without opening Spell.DBC in a DBC editor). I guess it should be editable in a config file or something.
-annotated SpellFamilyNames (for example, if a spell has SpellFamilyName 3, it would be nice if the program noted that this is, by default, the mage family)

Fair suggestions. I am not actively developing the tool currently though, only bug fixing. There are a lot of things I would like to do but don't have the time nor motivation to do. :P
Title: Re: [TOOL] Spell Editor GUI V2
Post by: elarose on July 28, 2016, 05:04:35 pm
This is such a beast, well done.  This has taken so much of the pain away from dbc editing. =D
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Archimoon on November 06, 2016, 01:37:22 pm
The structure of the CreatureTemplate.sql in SpellVisualMapBuilder/Export doesn't work with the TrinityCore Database 2016 - 10 - 17

When I run SpellVisualMapBuilder.exe there is no new file generated...

Issue : https://github.com/stoneharry/Spell-Edi ... /issues/29 (https://github.com/stoneharry/Spell-Editor-GUI-V2/issues/29" onclick="window.open(this.href);return false;)
Title: Re: [TOOL] Spell Editor GUI V2
Post by: Lawes on November 07, 2016, 02:50:15 pm
(https://i.gyazo.com/8c793121da1a5d4458e388f7c0b805e5.gif)

I compiled ur latest version

what is the problem ?

//Solved
Title: Re: [TOOL] Spell Editor GUI V2
Post by: stoneharry on December 30, 2016, 02:38:32 am
Added SQLite support, improved icon editor, many other fixes/improvements/additions:

https://github.com/stoneharry/Spell-Editor-GUI-V2/ (https://github.com/stoneharry/Spell-Editor-GUI-V2/" onclick="window.open(this.href);return false;)