Forum > PyModelEditor

[TOOL] PyModelEditor

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Serifaz:
Hey guys still trying to get this to work, I have finaly got pyqt4 opengl and python 2.6 but when I run the module it just gives me this error


--- Code: ---Python 2.6.6 (r266:84297, Aug 24 2010, 18:46:32) [MSC v.1500 32 bit (Intel)] on win32
Type "copyright", "credits" or "license()" for more information.

    ****************************************************************
    Personal firewall software may warn about the connection IDLE
    makes to its subprocess using this computer's internal loopback
    interface.  This connection is not visible on any external
    interface and no data is sent to or received from the Internet.
    ****************************************************************
   
IDLE 2.6.6      ==== No Subprocess ====
>>>
Traceback (most recent call last):
  File "C:UsersGamesOverDesktopPyModelEditor AlphaReleasestartme.py", line 4, in <module>
    from PyQt4 import QtGui, QtCore
ImportError: No module named PyQt4
>>>
--- End code ---


my best guess is that something is in the wrong directory, seeing as it is telling me there is no such module as pyqt4... can someone explain to me were pyqt4 is supposed to be in relation to python and were opengl 2.6 should be installed / what folder the pyqt contents should be in...
In a sum up how do I setup the files for pyqt4 opengl python and pymodel editor so they work with each other.
I would love to get this tool working but still having trouble please anyone that knows how to do this, please help.  :cry:

gorq:
i want to try ur new color, light and particle emissor editors; i will give feedback soon ^^ Thnx to be still developing it.

Zim4ik:
Yeah! It`s working for me!

TIP: Download QT witch matches with your python version
example: if python 2.66 download PyQt-Py2.6-x86-gpl-4.8.4-1.exe   Windows 32 bit installer

Supora:
i have a import error
cannot import name QtCore

Vel:
if the model has particle pymodeleditor an error. (v51)
http://img109.imageshack.us/img109/4941/vellear89834.jpg
may be in the next version this will be fixed?
(if the model has no particles, then the button (Edit particles) automatically would create an "empty" particle)

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