Forum > Development and Presentation
A realistic after-Warcraft III server
<< < (5/11) > >>
Renan:
I think modcraft ate my message.
sshroud:
--- Quote from: "Martinus" --- --- Quote from: "sshroud" ---Speaking of which... --- End quote ---
Indeed, many settlements can be improved. As I have mentioned higher, even Goldshire is concerned. The houses on the pictures you have provided looks good - is it able to use them even if they are from the old version of the game?
I do not see into this area...
... and I share your interest. And I believe it will be done. --- End quote --- Most of the early alpha assets aren't in the game, but then again they'd look extremely dated anyways. On the other hand it shouldn't be any problem to recreate them, I've seen the texture files used for it somewhere deep into the game directories.
Of course, I think it would be better to focus on limited areas at a time, e.g. starting with Durotar/Barrens, if you went with that approach it might just become viable to recreate the world from scratch again. Now that I think of it, the idea of playing through all the Warcraft 3 campaigns and plotting how the maps would look when combined together sounds kinda fun.
Renan:
--- Quote from: "sshroud" --- --- Quote from: "Martinus" --- --- Quote from: "sshroud" ---Speaking of which... --- End quote ---
Indeed, many settlements can be improved. As I have mentioned higher, even Goldshire is concerned. The houses on the pictures you have provided looks good - is it able to use them even if they are from the old version of the game?
I do not see into this area...
... and I share your interest. And I believe it will be done. --- End quote --- Most of the early alpha assets aren't in the game, but then again they'd look extremely dated anyways. On the other hand it shouldn't be any problem to recreate them, I've seen the texture files used for it somewhere deep into the game files.
Of course, I think it would be better to focus on limited areas at a time, e.g. starting with Durotar/Barrens, if you went with that approach it might just become viable to recreate the world from scratch again. Now that I think of it, the idea of playing through all the Warcraft 3 campaigns and plotting how the maps would look when combined together sounds kinda fun. --- End quote ---
And it'd also be nice to see the maps they provided and use that for reference, as well. I know for a fact numerous towns are missing from WoW that were present in WC3.
Martinus:
--- Quote from: "Renan" --- I think modcraft ate my message. --- End quote ---
Welcome, Renan!
I understand it as a reference to our private conversation.
--- Quote from: "sshroud" --- Most of the early alpha assets... --- End quote ---
I thank you for providing me with an insight even into this issue, sshroud. I am glad to hear that it might not prove to be difficult to recreate them or create other similar models.
By an area I was refering to this: --- Quote from: "sshroud" --- "work with art assets [...] binary formats [...] hex editor [...] all those [...] tasks" --- End quote --- , as an actual area, or field of activity, into which I do not see, as I do not know the functioning of these programs. And exactly: I intend to incorporate all of the content from Warcraft III, with proper adjustment if needed. Vital information is also stored within in-game quests in Warcraft III and, of course, manuals, even from Warcraft I and Warcraft II.
--- Quote from: "Renan" ---And it'd also be nice... --- End quote ---
Indeed, every vital information will be considered and consistently incorporated. I would like to include even information from official melee maps, as already noted in the case of the Monolith scenario. These pillars of stone will appear in Ashenvale (carved, erected and corrupted by Satyrs, who have advanced after the events of Warcraft III) to corrupt wildlife. The other examples are those maps with a title proper for re-use (Turtle Rock, Enacro's Way, Bloodstone Mesa), which can be used in-game to refer to a particular existing locations or create new ones after them.
Concerning the naming of the locations in the World, I would like that the names of the locations will not be displayed to the Players (on screen after entering into certain location or on the minimap). Even minimap shoud be disabled from the game. The only use of minimap should be enabled exclusivelly only while using certain abilities. For example: a mage casting a spell which will enable him to locate nearby humanoids or demons, who will be displayed on the minimap in the same fashion as if the hunter is using Track Humanoids.
Martinus:
Greetings again,
I present a proposed terrain elevation in Kalimdor (please, see the attachment). New content also appears in the initial message of this thread.
I am looking forward to your kind reactions.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|