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tharo:
Okay im done for today. Absolute no motivation left.
Thats the results. As u can see (or not) there some bugs happening.
1. The textures. I dont exactly know where to get the textures from. First of all I thought from MOBA - But this seems to be made for the Vertexes only and not rlly for the surfaces. Translating it makes absolute no sense o.O
Then I asked MOMT. Texture pointers, huh? Fuck that o.O - the wiki is outdated. Again... Or in other words: useless.
2. So coz i dont knew where to get my infomations from i just decided to use MOPY. Its pretty good so far with only one problem: The result is as it is. Some textures get set wrong. Why? What do i know -.-" also some values are just fucked. Dont tell me theres a Material 80 or 77 somewhere :usad:
Oh boy .. i see a lot of pain comming to get rid of this .. try and error, huh? In the end theres also some flickering happend. gosh ..
Soluhe:
--- Quote from: "tharo" ---Seems that nobody cares a shit. However. --- End quote ---
I am interessetet in your project, but i can't help you much so I decide to don't answer to your posts :p "If you don't have to say something special ... shut up" But you made a nice progress, so keep up :)
and you don't know where to find the right textures or you can't extract them (no client?) because when you open your rootwmo whit notepad ... you can find what your textures you need ;)
if you don't have the client... maybe i can upload some textures for you!? just answer me
regards Soluhe
Tigurius:
WoWModelViewer uses MOBA for it's texturing by vertices.
tharo:
ah shit. obj files are surfave based instead of vertex based if it comes to this things. u cannot group vertexes only the faces... pfew.. i see a lot of dirty work incomming ..
On the other side: if someone knows a OBJ statement that allows to group vertexies .. wi would be happy to know. and no, "g" only affects the surface statements.
tharo:
Okay. After some mimimi yesterday I found a (more or less) good solution for this issue. The Results:
After all I think its not thaat bad for 3 days of work.. The obj File itself comes up later today. (but yes, it will come of course ^^)
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