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SharpWoW - An editor for WoW

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TheBuG:
It's looking really promising Cromon! (And welcome to modcraft btw!)

I'm really, really looking forward to this as it's shown quite some interesting features already :).

And just a small request, seeing we're doing those anyway. It's not anything special and it shouldn't have any high priority but it would be a nice extra.

Could you make it possible to, let's say, if we have an object (either WMO or M2) selected to easily swap the textures on the object and save it as a seperate object (So it doesn't overwrite every of the same model in the entire world). Sometimes it's nice to just have another color roof for buildings for example, but to do that we first have to open up the model in a hex editor, change the treepath of the texture and then rename the model (and possible a lot of the sub WMO things if you have a large WMO) before we can use it without changing it everywhere.

It's not really related to terrain editing, but I'd say it is sometimes quite handy for worldbuilding in general.

Keta:
I agree with TheBug. Though I'd probably recommend putting this on the ToDo list for plugins, so it can be added as a plugin later, if possible ofc. Would be awesome.

Thanks
Keta

Cromon:
For all who have suggestions and stuff you can have a look at the code here:
http://code.google.com/p/sharpwow/

Steff:
Cool i will have a look :)

Hanfer:
duh nice will have one later

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