Forum > Development and Presentation
A New Website for WoW Modding
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Roarl:
I agree with every Idea you put forward, I'll be there as well (but still here too as long as Modcraft will last) :) If there is anything we can do to help, just say so (I'd gladly help for one)... :)
Ur site's design's pretty good!
schlumpf:
Stuff will be posted at both sites until one of them dies -- and i probably will be modcraft. Reputation, Shoutbox and a new design won't change the state of modding. That 800€ would better have been spent on supporting some developer or reverse engineer in doing/finding stuff for the community.
Amaroth:
I believe reputation, shoutbox, design AND domain name and other things can help bringing and keeping new blood into modding scene - and thus help to change that state of modding you mentioned schlumpf.
Milly:
--- Quote from: "schlumpf" ---Stuff will be posted at both sites until one of them dies -- and i probably will be modcraft. Reputation, Shoutbox and a new design won't change the state of modding. That 800€ would better have been spent on supporting some developer or reverse engineer in doing/finding stuff for the community. --- End quote --- Well, I won't disagree with you. That money could have been spent on a hundred different things, such as my college education. A new website doesn't guarantee us anything. But if we're lucky, and we actually put forth effort, it might breathe some life back into the modding community. I think it's already starting in some ways.
Hopefully this might attract some developers and improve our prospects on the modding side of thing, maybe not. In any case, as I mentioned in the post you linked, we're still basically fucked as far as emulators are concerned.
spik96:
--- Quote from: "schlumpf" ---Stuff will be posted at both sites until one of them dies -- and i probably will be modcraft. Reputation, Shoutbox and a new design won't change the state of modding. That 800€ would better have been spent on supporting some developer or reverse engineer in doing/finding stuff for the community. --- End quote ---
Let's say I have 1000€ in my pocket. We would have to determine, aside from finding an available dev, what is the most useful task we should ask him to change the "state of modding". I do think that's the tricky part. What brings normal, everyday people into mods ? Maybe we should analyze how some game got their successful community, see what the end user gets in front of his eyes and what motivates him to try multiple mods. Then we could have an idea of the road to take.
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