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[PROJECT] Burning Wrath - Single-Player Pre-Cataclysm Mod

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Scytheria23:
Just a quick update:

Project has lost few months due to (1) people taking long holidays and (2) changes to the latest Trinity Core that resulted in us having to trawl through hundreds of thousands of our SQL scripts to make them compliant.

I think a few misconceptions exist about what we are doing.  For the most part, our core is exactly the same as any other 3.3.5 core - same quests, same mobs, same items, same instances - just tweaked to make pure solo play possible.  The gameplay and mechanics are relatively unchanged except where gameplay revolved around or required other players.

Many game features have been repurposed to do this. Auctioneers, for example, now buy/sell raw materials for crafting (at premium prices). Battlegrounds have become single player scenarios. Instance encounters that required different players to be in different places doing different things have been rewritten so a soloist can complete them.  

Our additional quest lines are exactly that - additional. They are only there to extend the endgame slightly.  They may not even ship with the first version unless we pull our fingers out.

Beta, when it happens, will simply be a case of people downloading a patch, playing it and letting us know what is wrong.  We will not be opening a server - the aim is to make wow a game that doesn't need one.

Scy

Morfium:
First, I really love the idea! :)
If done carefully I'm sure it'll be loads of fun. Especially those bgs and dungeons.
Now to my questions. :D


* PVP Related

* Did you remove resilence from the game or made the npcs be affected by it?
* Do you earn honor in battlegrounds (or maybe even out of it for hard world enemies/elites?)?
* Can you do arena battles with npcs or even create a group?
* Raiding

* Did you also rework all level 60 raids? If yes, with attunement quest?
* Will raids drop items based on class? Especially tier tokens.
* General

* Since there's no balancing problems anymore, are undead undead again? :) That would be awesome
* Is level 80 max or does the new content increase the max level?
Keep it up, sounds awesome. :)

Scytheria23:
Good questions, Morfium

- funny you ask, we are currently in the process of removing Resilience
- honor is still earned in BGs
- arena points no longer exist, neither does arena.  If it did return, it would end up being something like the Brawler's Guild.

- All instances and raids have been retuned and are completable by characters of the instance/raid level.  Ahn Qiraj , for example, can now be completed by a single level 60 character (it's bloody hard to do, but not impossible).
- drops are not class specific, but nearly all items have become unbound. A drop that one character finds useless can be mailed to any other of your characters. The new transmog system makes any item your character can wear have stats you want for your spec.  But...
- Class specs are much less relevant. Tanks are now 'dps with lots of health' and healers are 'dps with lots of self heals'.

- undead undead?  I like it... Will investigate.
- level cap remains 80.  It takes much longer to get to 80 though, with bottlenecks every 10 levels.  


Sorry about typos- using phone
Scy

Morfium:
Cool, sounds really nice. Although I kinda hoped for a pve arena. x3
Brawlers Guild sounds cool though.
Definately looking forward to this. :)

Dainton:
Cannot wait till this is complete, I've been dying to check this out for some time now as single-player wow would be pretty awesome. Any chance for screenshots or updates as its been awhile now.

I've been checking this thread out nearly everyday hahaha!

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