Forum > Development and Presentation
Project Rhodara
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Syama108:
I guess to some people the vanilla feel is boring, but to me it's a grand feeling. I'm making a huge world. Those spikes are a result of the wdl file.. they're not actually that jagged I don't know why the wdl file renders like that.
Also the entire world isnt going to be this one zone's looks. This particular zone is supposed to feel giant and empty, but of course when it's finished there will be mobs and quests filling it.
I take heavy inspiration from vanilla and warcraft 3. So in my eyes, no need to anything fancy, instead simplistic but beautiful and HUGE!
:)
but srsly tho why does the mountains render like that with spikes from far away??
I've seen alot of projects that use new models aswell, and personally.. I think they're not very attractive.
iindigo:
Looks good and I really appreciate the scale and level of polish you're going for. I don't mind the use of vanilla textures; even if they are low-res, they do their job very well and I kind of feel like the newer high resolution textures are a bit of a waste until the scene moves to MoP/WoD and our tools allow texture scaling/rotation, height-based painting, vertex shading painting, etc.
Steff:
The spikes is a bug in futas wdl creation. It dont create the far away mointain data right. We also have this in maruum. Perhaps some coder coukd write a working wdl tool.
Syama108:
[media:2ehz6qd2]https://www.youtube.com/watch?v=Xq7zIZos9qw&feature=youtu.be[/media:2ehz6qd2]
Been away for a while, started working on it again. The next video I post will probably show some combat and questing. Aswell as maybe a different area.
Pinkhair3d:
I like the style- very vanilla blizzlike, and I mean that in a good way =P
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