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[Project-RP] Wake: Fall of Arathor

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MountainLion:
I noticed the world is quite large, what will player traveling be like?

matija168:

--- Quote from: "Skarn" --- and less repeptitive spawning.
--- End quote ---




--- Quote from: "Skarn" --- I think you should pay more attention to texturing (maybe alphamaps)?
--- End quote ---

(it is alphamaps)


--- Quote from: "Skarn" ---Also get groundeffects
--- End quote ---

Old screenshots, groundeffects are in. These don't even have bushes.


I agree the wall doesn't look that good, but I tried to keep it as simple as I could in design, having the Theodosian walls in mind which are very simple in shape themselves. With the aim being a more realistic architecture and world design, figured it'll pass.


Also, sorry for this boyo posting the ad on Modcraft, since that's not really what Modcraft is for.


--- Quote from: "MountainLion" ---I noticed the world is quite large, what will player traveling be like?
--- End quote ---

It is fairly large, yeah. This represents Hillsbrad Foothills, and is about 3.5x the size of Retail's. Roads are there to mark the main road, but given the delibarate lack of diversity in the forest itself it's fairly easy to get lost. Sort of acomplished what I wanted there.

Here's a bit more recent shreenshot.

Kaev:
Any idea when the server will be playable? I really want to test it :3

matija168:

--- Quote from: "Kaev" ---Any idea when the server will be playable? I really want to test it :3
--- End quote ---

We don't yet have a set date but we're gunning for somewhere within the next two weeks. Most of the crucial things are done, just have to wrap it all up and polish it to be playable.

There's a few bugs with the map I have to fix and the rest is some fundamental server work and decoration, as most of details in towns are spawned in-game for more versatility and modularity.

TheBuG:
I'm curious as to how you'll make Strom, the original capitol of Arathor, look.

It's in any case the best showcase of work from the last year in my opinion. Keep it up!

I do think that Thoradin's Wall should be bigger, now it seems to merely defense against siege weapons, not something like Troll Voodoo. And certainly not the Second and Third Wars that were to follow.

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