Forum > Noggit
BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
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gorq:
now texturing is really great ^^ As i see modified chunks are overlighted. I have to see it ingame. Doodad and wmo manipulation is ok As u said water is showed by pressing F7 only
Water was showed for me using 3.3.5a on noggit r91, r104 and r120b11
ouch! No water ingame, no Doodads and no Wmo. I have opened the saved adt with taliis and it does not have any doodad/wmo entry.
Thanks!
Croza:
I know that pressing both mouse buttons moves the camera, but is is meant that if you are rotating the camera with the right mouse button and you tap W it makes the camera start moving? If not, I find it quite useful :D
Steff:
@Croza: Jupp you are right. Will change this on next version :)
@Not they are not overlighted. The older noggit versions do not calculate the reflaction value right (shadow bug) Just use raisen with speed 0 and a max brush size on your adt and save it. This will recalculate the normals and you have the right reflection.
Diantonix:
Tip: Add a square brush.
Skullbot:
Finally got time to test last beta ! :) Here's first report, I'm going to check the bugtracker right after.
BAD : - M2 selection is fucked up sometimes (happens with trees underwater in elwynn forest, didn't try somewhere else). - Seems to crash when importing from Import.txt, at least with the default wmo listed in the file (Abandoned Blacksmith if I remember well)
GREAT : - Some new brushes, which could be great if we could have a description of each one (at least for those who can't bear maths xD) - Texturing and 3D Painting is back ! Textures list seems to be well done and I can't get it to glitch xD - Scale helpers models are also a good idea, but sometimes when importing models, the tile selected isn't anymore so the next spawn will be far away :p - Seems to load Blibli maps a little faster, but Win7 sometimes ask me with the "Not responding" dialog box when the loading is too long.
NOT TESTED YET : - Saving - Importing in WoW 3.3.5a (I have to reinstall it >_<)
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