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[SOLVED] [BUG] WotLK WMO Issue

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Ulec:
I have been using Noggit 3 rev 104 for quite some time and this is the first time that I cannot overcome an issue with some self-figured tricks.

Recently I've been working on a Northshire edit, transforming the whole area into a cozy town with a marketplace and pretty much anything varying from the smallest details to huge wmos.

The problem is that whenever I try to load wmos (F6) Noggit crashes instantly. Started to happen after I added the Northrend Human structures;

WorldWmonorthrendbuildingshumannd_human_house01nd_human_house01.wmo

WorldWmonorthrendbuildingshumannd_human_house01nd_human_house02.wmo

WorldWmonorthrendbuildingshumannd_human_house01nd_human_house03.wmo

WorldWmonorthrendbuildingshumannd_human_innnd_human_inn.wmo

It'd be much appreciated if you could inform me regarding the complexity there.


Best Regards,
Ulec

schlumpf:
I never encountered problems with WMOs while developing. May you point me to a map whre these WMOs already are spawned?
Also make sure, you don't reference _000.wmo etc by mistake.

Ulec:
No they're solid main wmos. And it's the northshire map. Would you like me to PM it to you?

Edit: Nevermind. It was a stupid mistake. Apparently I had a small mistyping involved there while I was entering the object path, hehe :) Sorry for consuming your time regarding this and once again thanks for the fast response. Your tools mean a lot to me so also, please let me know if I can do anything to help you improve them or test them.

TheBuG:
Glad to see that it's solved, however could you post your log.txt next time should you encounter a problem?

Ulec:
Of course :)

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