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[Question] - Importing models from WMV, not working.
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-Dave:
Ahoy! Long time lurker of the forums. Just recently thought I'd get back into messing with this kind of stuff after a long break.
I've downloaded the tutorial toolset, but unfortunately for some reason the Noggit bundled with that doesn't work. Thankfully, v3.1222 works fine - so I've been going off that.
Now, when it comes to adding models with Noggit; it seems to be freaking out somewhere. It's getting the model path and everything, but won't load it. Anybody have any ideas? :/
Log file: http://pastebin.com/2hjzrT8u
-
Thank you very much for your time, it's probably something obvious that I missed. :)
Dave
Amaroth:
The first and most simple thing which comes into my mind is that Adspartan has changed a system of adding models into Noggit a little bit. Importing from WMV should fully work now, so you don't have to use Import file at all, however, there are of course cases, in which you want to use an Import file.
When using models from an Import file, you now don't actually spawn a model by clicking on its name in Import file window, you only get it into your clipboard (on your "ctrl+c"), your model's path should in that case appear at the bottom of the screen. So after clicking on a model's name, just press ctrl+v (or just v should from now work as well) to actually spawn a model.
I'm going to create a new FAQ video(s) for the newest Noggit versions probably.
-Dave:
Yo Amaroth, cheers for the reply!
I'm not using the import file, though I've been fiddling and can't even seem to get that working. When loading from WMV, it's showing the path in the bottom panel of Noggit, but nothing is happening when I'm pressing anything to do with ctrl-v, shift-v, alt-v, v.... etc.
Totally stumped. The log doesn't give me a great idea of where to look, it's just saying it can't load the model.
-Dave:
Just pushing this up again. I'm trying on a brand new freshly built PC and still no joy. Noggit's crashing when I try to "paste" models in.
--- Code: ---1 - (Noggit.cpp:489): Noggit Studio - 3.0 1 - (Noggit.cpp:290): Using config file. 2 - (Noggit.cpp:498): Game path: D:\WoWModding\Client335aNoggit\ 2 - (Noggit.cpp:502): Project path: D:\WoWModding\Projects\Dave's test\patch\ 2 - (Noggit.cpp:335): Locale: enUS 12 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/common.MPQ 19 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/common-2.MPQ 21 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/expansion.MPQ 24 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/lichking.MPQ 29 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch.MPQ 30 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-2.MPQ 31 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/patch-3.MPQ 32 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/enUS/locale-enUS.MPQ 32 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/enUS/expansion-locale-enUS.MPQ 32 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/enUS/lichking-locale-enUS.MPQ 33 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/enUS/patch-enUS.MPQ 33 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/enUS/patch-enUS-2.MPQ 33 - (MPQ.cpp:47): [Debug] Opened archive D:\WoWModding\Client335aNoggit\Data/enUS/patch-enUS-3.MPQ 691 - (MPQ.cpp:87): [Debug] Completed listfile loading. 691 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\AreaTable.dbc" 691 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Map.dbc" 691 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LoadingScreens.dbc" 692 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\Light.dbc" 692 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightParams.dbc" 692 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightSkybox.dbc" 697 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightIntBand.dbc" 699 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LightFloatBand.dbc" 700 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectDoodad.dbc" 702 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\GroundEffectTexture.dbc" 703 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClient\LiquidType.dbc" 1013 - (Video.cpp:152): [Debug] GL: Version: 4.5.0 NVIDIA 376.53 1014 - (Video.cpp:153): [Debug] GL: Vendor: NVIDIA Corporation 1014 - (Video.cpp:154): [Debug] GL: Renderer: GeForce GTX 950/PCIe/SSE2 1018 - (Noggit.cpp:522): [Debug] Creating Menu 1026 - (World.cpp:186): World 451: development has no WDT file! 1029 - (World.cpp:186): World 582: Transport176244 has no WDT file! 1030 - (World.cpp:186): World 584: Transport176231 has no WDT file! 1030 - (World.cpp:186): World 586: Transport181645 has no WDT file! 1030 - (World.cpp:186): World 587: Transport177233 has no WDT file! 1030 - (World.cpp:186): World 588: Transport176310 has no WDT file! 1030 - (World.cpp:186): World 589: Transport175080 has no WDT file! 1030 - (World.cpp:186): World 590: Transport176495 has no WDT file! 1030 - (World.cpp:186): World 591: Transport164871 has no WDT file! 1030 - (World.cpp:186): World 592: Transport186238 has no WDT file! 1030 - (World.cpp:186): World 593: Transport20808 has no WDT file! 1030 - (World.cpp:186): World 594: Transport187038 has no WDT file! 1030 - (World.cpp:186): World 596: Transport187263 has no WDT file! 1031 - (World.cpp:186): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file! 1031 - (World.cpp:186): World 612: Transport_Menethil_Valgarde has no WDT file! 1031 - (World.cpp:186): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file! 1031 - (World.cpp:186): World 614: Transport_Stormwind_Valiance_Keep has no WDT file! 1032 - (World.cpp:186): World 620: Transport_Moa'ki_Unu'pe has no WDT file! 1032 - (World.cpp:186): World 621: Transport_Moa'ki_Kamagua has no WDT file! 1032 - (World.cpp:186): World 622: Transport192241 has no WDT file! 1032 - (World.cpp:186): World 623: Transport192242 has no WDT file! 1032 - (World.cpp:186): World 641: Transport_AllianceAirshipBG has no WDT file! 1032 - (World.cpp:186): World 642: Transport_HordeAirshipBG has no WDT file! 1032 - (World.cpp:186): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file! 1033 - (World.cpp:186): World 672: Transport197347 has no WDT file! 1033 - (World.cpp:186): World 673: Transport197348 has no WDT file! 1033 - (World.cpp:186): World 712: Transport197349 has no WDT file! 1033 - (World.cpp:186): World 713: Transport197350 has no WDT file! 1033 - (World.cpp:186): World 718: Transport201834 has no WDT file! 1063 - (Noggit.cpp:525): [Debug] Entering Main Loop 1065 - (Video.cpp:83): [Debug] resize(1280, 720); 2820 - (World.cpp:272): [Debug] Loading world "DavesTest". 2852 - (World.cpp:296): [Error] file "World\Maps\DavesTest\DavesTest.wdl" does not exist. 5259 - (World.cpp:548): [Error] Error in reading low res terrain. MAOF not found. 5288 - (MapTile.cpp:56): Opening tile 63, 63 ("World\Maps\DavesTest\DavesTest_63_63.adt") from disk. 5320 - (MapTile.cpp:304): [Debug] Done loading tile 63,63. 5320 - (Model.cpp:88): [Debug] Unloading model "interface\glues\models\ui_dwarf\ui_dwarf.m2". 18042 - (WMO.cpp:56): [Error] Error loading WMO "14:34:12: loading wmo world\wmo\outland\draenibuildings\draenei_bridge01.wmo". 20176 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV" "Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)". Please excuse the inconvenience. You may want to report this error including the log to the developers.
20177 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x100-0x1 20251 - (StackWalker.cpp:1133): [Error] 00418D2C (noggit_3.1222): (filename not available): (function-name not available) 20251 - (StackWalker.cpp:1133): [Error] 003DE62B (noggit_3.1222): (filename not available): (function-name not available) 20251 - (StackWalker.cpp:1133): [Error] 77AF062D (ucrtbase): (filename not available): _libm_sse2_tan 20251 - (StackWalker.cpp:1133): [Error] 00421736 (noggit_3.1222): (filename not available): (function-name not available) 20251 - (StackWalker.cpp:1133): [Error] 760B62C4 (KERNEL32): (filename not available): BaseThreadInitThunk 20251 - (StackWalker.cpp:1133): [Error] 77D30FD9 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification 20251 - (StackWalker.cpp:1133): [Error] 77D30FA4 (ntdll): (filename not available): RtlSubscribeWnfStateChangeNotification
--- End code ---
/E: Curiously, when I copied the path from the WMV log into a separate txt file in Noggit's root directory, it has absolutely no problem reading from that, and I can spawn all the objects I want if I copy the path over manually.
Steff:
You try to load a dranor model wmo there. Is the patch with htis converted model also inside the noggit source wow?
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