Forum > Modelling and Animation

[QUESTION] converting wcIII mdx to m2 large file.

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Jack:
I tried converting it but it crashes with me as well :(

Serifaz:
Do you think it is the size of the file... because like Sirfranc sayed
the models from wcIII are larger.
which I was not aware of. I always thought they were smaller haha.
But if it is the size is there a way to make it smaller and then convert it?
possibly delete some of the model and take out some of the uneeded animations?

Jack:
I don't think it's the model, If I had to guess I'd say it's the converter but maybe that's because I'm having a load of problems with it too.
I have not yet been able to convert any model via mdx to m2 but it's always stuck at that part. Obj to Mdx works perfectly fine, it also shows everything in the WC3 Viewer and then the m2 created out of it crashes the client.
The odd thing here is that the converter crashes once your model is loaded  :|

Serifaz:
O.k. So I found a tool called warblender for the blender 3d modeling application... which imports and exports mdx files... I figured I could mess with the model a little possibly take a different m2 and convert it to mdx and reshape it, but I don't know how to use scirpts for blender, I just need to know were to put them / were to turn them on.


I found out were to put the scripts and everything... but It gives me a python error no module named _abco11

I don't know how to fix this can anyone that knows python help... *cough cough*
TIG!!!

Zim4ik:
Okay, u think that some one can to compile m2 model with all particles, models and other crap?
Be realistic, easier to make custom model.

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