Forum > Modelling and Animation

[question] fixing new T10 geoset on old model as broken etc.

<< < (3/3)

doresain:

--- Quote from: "Tigurius" ---
--- Quote from: "doresain" ---another question: in the female naga model (patch 3.3.5) shoulders have a wrong shoulder mount point (that make female naga look with shoulders "horrible")
with an hex editor can I fix it?? or delete these totally from model??
tnks  :D
|
--- End quote ---
Yes and:
There are also tools for this.
--- End quote ---

ok i fix attachpoint for shoulders but something goes wrong -,-


Uploaded with ImageShack.us


Uploaded with ImageShack.us

model losts attachpoint for shield  and pymodeleditor cutoff the end of tail of naga! how can i fix it?
now the shoulders are "almost" ok, only a small glitch with upper arm



Uploaded with ImageShack.us

ps. pyModelEditor is a very good tool, and either multi-platform^^ ( i hate M$)

Tigurius:
oO wtf?

Try the latest version: http://code.google.com/p/pym2/source/checkout

Btw it was also partly developed using ubuntu :P

doresain:
rev r51 not work out-of-box


--- Code: ---doresain@makrov-x64:~/pym2/pym2-read-only/pymodeleditor$ ./startme.py
Traceback (most recent call last):
  File "./startme.py", line 4, in <module>
    from pymodeleditor import PyModelEditor as Editor
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/pymodeleditor.py", line 7, in <module>
    from m2 import *
ImportError: No module named m2
--- End code ---

i had copy m2.py skin.py script.py and wowfile.py into the root directory of pymodeleditor to make it work

tnks  :uok:

edit: nothing change, another buggy model with floating shield and cutted tail



Uploaded with ImageShack.us

Navigation

[0] Message Index

[*] Previous page

Go to full version