Forum > Modelling and Animation
[question] fixing new T10 geoset on old model as broken etc.
<< < (3/3)
doresain:
--- Quote from: "Tigurius" --- --- Quote from: "doresain" ---another question: in the female naga model (patch 3.3.5) shoulders have a wrong shoulder mount point (that make female naga look with shoulders "horrible") with an hex editor can I fix it?? or delete these totally from model?? tnks :D | --- End quote --- Yes and: There are also tools for this. --- End quote ---
ok i fix attachpoint for shoulders but something goes wrong -,-
Uploaded with ImageShack.us
Uploaded with ImageShack.us
model losts attachpoint for shield and pymodeleditor cutoff the end of tail of naga! how can i fix it? now the shoulders are "almost" ok, only a small glitch with upper arm
Uploaded with ImageShack.us
ps. pyModelEditor is a very good tool, and either multi-platform^^ ( i hate M$)
Tigurius:
oO wtf?
Try the latest version: http://code.google.com/p/pym2/source/checkout
Btw it was also partly developed using ubuntu :P
doresain:
rev r51 not work out-of-box
--- Code: ---doresain@makrov-x64:~/pym2/pym2-read-only/pymodeleditor$ ./startme.py Traceback (most recent call last): File "./startme.py", line 4, in <module> from pymodeleditor import PyModelEditor as Editor File "/home/doresain/pym2/pym2-read-only/pymodeleditor/pymodeleditor.py", line 7, in <module> from m2 import * ImportError: No module named m2 --- End code ---
i had copy m2.py skin.py script.py and wowfile.py into the root directory of pymodeleditor to make it work
tnks :uok:
edit: nothing change, another buggy model with floating shield and cutted tail
Uploaded with ImageShack.us
Navigation
[0] Message Index
[*] Previous page
|