Forum > Modelling and Animation
[QUESTION] WoD to WotLK helmet doesn't work properly
<< < (2/7) > >>
matem:
Same problem for me:
inico:
010 editor + m2 template.
-Go to attachments. -Open the attachment called "Helmet". -Go to position. -Change position (probably only the 3rd one, vertical axys). Save. -Problem solved.
By the way, I recommend you to check WoW Dev Wiki and Hiveworkshop tutorials. You need to know the basics of 3d modeling before moving to advanced stuff like manual retroporting.
amoiseenok:
--- Quote from: "inico" ---010 editor + m2 template.
-Go to attachments. -Open the attachment called "Helmet". -Go to position. -Change position (probably only the 3rd one, vertical axys). Save. -Problem solved.
By the way, I recommend you to check WoW Dev Wiki and Hiveworkshop tutorials. You need to know the basics of 3d modeling before moving to advanced stuff like manual retroporting. --- End quote ---
I haven't these units. It's for character models? I do not need this. I have 264 units Vertices _Vertices. But it's diffivult to change every coordinates in every 164 units.
inico:
--- Quote from: "amoiseenok" ---I haven't these units. It's for character models? I do not need this. I have 264 units Vertices _Vertices. But it's diffivult to change every coordinates in every 164 units. --- End quote ---
Sorry, but I don't understand a single word of what you are saying. If editing the character model doesn't work, edit the helmet position in Blender instead. The solution is extremelly easy one way or another.
amoiseenok:
--- Quote from: "inico" --- --- Quote from: "amoiseenok" ---I haven't these units. It's for character models? I do not need this. I have 264 units Vertices _Vertices. But it's diffivult to change every coordinates in every 164 units. --- End quote ---
Sorry, but I don't understand a single word of what you are saying. If editing the character model doesn't work, edit the helmet position in Blender instead. The solution is extremelly easy one way or another. Take care. --- End quote ---
I cheked some guides, but my Blender with scrypts doesn't want to inport m2i models.
I mean i have not "struct Attachments" unit when i open helmet m2 and executing template. Sry for my bad english, btw.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|