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[TUTORIAL] Convert MDX ->M2

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Sho:
I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.

inico:

--- Quote from: "Sho" ---I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.
--- End quote ---

Models with a lot of animations (Wow Rips, for example) doesn't work in MDXTOM2. Use Blender instead.

SirFranc:

--- Quote from: "inico" ---
--- Quote from: "Sho" ---I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.
--- End quote ---

Models with a lot of animations (Wow Rips, for example) doesn't work in MDXTOM2. Use Blender instead.
--- End quote ---
I got the same error and my model is a house with a dummy "stand" animation :S

TheBuG:
I actually managed to get Neodex's exporter for 3ds max and got my model imported in MDLvis. However the conversion from .mdx to .m2 seems to go wrong somewhere, but it doesn't give any errors and creates the files, but nothing shows up ingame or in the modelviewer.

I tried using the lazy converter but that one actually crashed :(.

Any idea?

phucko1:
Did you copy-paste your model to null model?

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