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[TUTORIAL] OBJ to M2 + Blender setting and m2 swap [VIDEO]
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Laduguer:
Having a bit of trouble getting this tool to convert a model with multiple textures. The .mtl and .obj files are fine and looking at it in hex yields everything looking fine, but it seems like I can't get it to recognize that there are multiple submeshes to assign those textures to. Any ideas?
Alastor:
So.. What we Know in OBJ structure (texteditor) is texture written as "USEMTL_TextureName"
When you have model (OBJ) With more then 1. Mesh as this
Create Simple texture for every Mesh and Name dat texture as your BLP
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Then save to OBJ and export to M2 All textures will be loaded from your path that you set in converting
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If you want to at all change Path of individual textures for model you have to do it in 010 Editor
Laduguer:
Thanks for all your help dahaga, really appreciate it.
Alastor:
When i readed your question i wanted to make Video Tut about it when i was finished it has 44 min :D so i posted those images istead :D Also i will make better version of video Tut and upload it
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