Forum > Tutorials

[TUTORIAL] OBJ to M2 + Blender setting and m2 swap [VIDEO]

<< < (3/3)

Laduguer:
Having a bit of trouble getting this tool to convert a model with multiple textures. The .mtl and .obj files are fine and looking at it in hex yields everything looking fine, but it seems like I can't get it to recognize that there are multiple submeshes to assign those textures to. Any ideas?

Alastor:
So..
What we Know
in OBJ structure (texteditor) is texture written as "USEMTL_TextureName"

When you have model (OBJ) With more then 1. Mesh as this

Create Simple texture for every Mesh and Name dat texture as your BLP

-

Then save to OBJ and export to M2
All textures will be loaded from your path that you set in converting

-

If you want to at all change Path of individual textures for model you have to do it in 010 Editor

Laduguer:
Thanks for all your help dahaga, really appreciate it.

Alastor:
When i readed your question i wanted to make Video Tut about it when i was finished it has 44 min :D
so i  posted those images istead :D
Also i will make better version of video Tut and upload it

Navigation

[0] Message Index

[*] Previous page

Go to full version