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[TUTORIAL] Custom WMO's Survival Kit

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Met@:
Hi, sorry it's a long time since I'm not came on this post.


--- Quote from: "salagon" ---I I export with
-Apply Modifiers
-Include Edges
-Smooth Groups
-Write Normals
-Include UVs
-Write Materials
-Triangulate Faces
-Objects As OBJ Objects.

Am I doing anything wrong that the shading effects are not working?
--- End quote ---

You must to unselect "Smooth Groups" and see if it's better.


--- Quote from: "Steff" ---Yes very nice tutorial.  Give you color.
--- End quote ---

Oh tanks, I'm grateful.

Putte08:
Great thread, helped me out a lot.

Ohai:

--- Quote from: "Met@" ---To have the texture on both side of face you need to do this in hexadecimal, Mirror Machine don't keep these informations from blender, like alpha and vertex painting. I found where it is on pxr but I haven't yet succeed to do it. I'm always do some researches on wmo about collisions, lights, liquids, sounds, etc... But I don't have a lot of time to do it with school work.
--- End quote ---



--- Quote from: "Skarn" ---Should be the same as in m2. It is called double-sided flag
--- End quote ---


So adding invisible walls is done via M2 then? I tried making some inv walls, first without any texture failed, then with transparent tex fail again in mirrormachine, not sure what was the problem
Anyway I want them transparent on both sides, and should i turn off shadows, modify transparency of the material in blender or?

Met@:
Try to add an "empty texture", in blender, just set a basic material, and when you do the conversion you change for the blp texture path.

And switch to "blend mode" for this material with hex editing

Ohai:

--- Quote from: "Met@" ---Try to add an "empty texture", in blender, just set a basic material, and when you do the conversion you change for the blp texture path.

And switch to "blend mode" for this material with hex editing

--- End quote ---

Hey thanks for the blp, I've made the wall in the end and its transparent on 1 side even without hex editing, but just on 1. Did you mean hex editing to make it both sides?

EDIT: oh no awsome, it works, before hex editing I saw the untextured side transparent I guess, then after hex I got the inv wall nice! cheers

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