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[TUTORIAL] Custom WMO's Survival Kit
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Met@:
Thanks Soluhe :)
--- Quote from: "majorcyto" ---I can't seem to find Mirror Machine, does anyone have a link i may have for it? Thanks for your help! --- End quote ---
Sorry, I had thought to put the download links for the programs, but I have not had time, I'll do it for you to have easier.
Edit: Links added
Edit 2: added some informations about geosets
Supora:
I'll give some tips about multiple doodad sets later. The only thing that I can't understand is how to set up the outdoors and indoors groups at once.
Met@:
Thank you, it'll be really nice. I'm also working on the indoor and outdoor portal to avoid invisible geoset from exterior or interior. To add lights in wmo, the geoset in question needs to be indoor.
Supora:
So this time is about "how to add a doodadset" When you got your model just after convertion you need to open your root_wmo and all of the group_wmo files in 010 Editor. Root_wmo edition: 1) In MOHD chunk you need to set the nSets to "1" like this:
2) After edition of nSets you need to insert a MODS chunk. For this you need to find(ctrl+F) NDOM and insert "this". Then you need to find SDOM and change the value after it to 20(hexademical) like this:
3) Follow the steps which I've already explain to Met@
--- Quote from: "Met@" ---3]Add some doodads with WMOeditor
A house that's fine, but without furniture it's a little empty. We are going to fill it with WMOeditor and 010 editor.
This time, open the group file in which you want to add doodads. Do CTRL+F to open the search window. In Type you must have "ASCII String (a)" and write "NBOM" in Value, then click on Find All.
You will have a line including what you want that appears in the lower part of the window. Now do CTRL + I to open an insert window and look for the file containing the chunk for upgrading your sub -parts of wmo.
If you compare with your original line and it has changed, then it is good. Save it.
Repeat for each subpart involved in your wmo.
Time to get serious and open WMO editor . At first it can be a little confusing to use because it displays models with a mirror effect.
So once your wmo is opened, go to Root File to find the geosets that compose it. Click Edit to see their options, check "Has Doodads". Close the window and repeat on the other remaining.
We can finally start placing those famous doodads. Now go to Doodad, in the bottom box is the doodadset that indicates how many m2 it has in total. Most houses have several doodadsets, but I have not figured out how to add a second, I'm working on it. Click on the [...] to open a window with a list of m2 similar to WoW Model Viewer. Once your selected an object, double-click on it, the window will then leave and you can place it in your wmo. Please note that the window does not close so far, it just comes up behind the first one.
To navigate through the window of your building, the controls are the same as Noggit. Once you have decided where you want to place your object, place your cursor there and made CTRL + V to paste it.
Here are the commands that allow you to move your objects as you like.
Once you're done, save your work in File>Save. Your wmo completed will be saved in the WMO editor folder, in world.
You just have to go in game to see the result.
Congratulations, you are with a furnished house! --- End quote --- 4) When you are finished with first doodadset you can add another one. For this you need only to edit the root_wmo file. So agan load it in 010 Editor. Go to MOHD and change the nSets to "2". Then ctrl+F NDOM and insert "this" just like we did earlier. But now it's time for some differences: when we added a new row for MODS chunk we need to change the name of our second doodadset like this:
Then you need to change the index of first doodad used in this set to summ number of doodads used in previous sets(if you already have 2 doodadsets and wanted to add third you set this value to number of doodasds in first set + number of doodads in second. etc etc). In my case I've added only second set when first have only 9 doodads used. So I've change the "first doodad index(FDI)" to "9":
That's it. You can save the file. Pack to mpq and load in WMOEditor.
Met@:
Thanks again Supora, I updated the tuto with it :)
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