Forum > Tutorials

[Turtorial] Mdlvis and Convertion

<< < (2/4) > >>

Vel:

--- Quote from: "Serifaz" ---This tutorial does not support animations correct?
--- End quote ---

convert custom anims from mdl this is huge work, and write tutor about this, this is fucking hard. And also need an excellent knowledge of MDl structure (To at least understand how it's done).

Although if you're constantly working in mdlvis, you will see it for yourself ... with time.


maybe one day I will write this tutorial ...  :x

In any case, Null model + bones  anims transfer allows you to convert custom animations.

phucko1:
How I understand it, it is like this: First open nullmodel in one MDLVIS and your model in one and go to Bone Editor. Now create exact copy of model's skeleton in the Nullmodel. Then start pasting the geosets/vertices over and then reattach them to their bones again. Should now work :P

Vel:

--- Quote from: "phucko1" ---How I understand it, it is like this: First open nullmodel in one MDLVIS and your model in one and go to Bone Editor. Now create exact copy of model's skeleton in the Nullmodel. Then start pasting the geosets/vertices over and then reattach them to their bones again. Should now work :P
--- End quote ---
yes.

+ via notepad transfer animations (from bone section - rotationstranslationsscaling)

mystical:
Works perfect,but i can run through all objects and Walls :-(

What did i wrong ?  Any Idea ?

Steff:
Try collision adder.

viewtopic.php?f=59&t=788

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version