Forum > Texturing and 2D Art
Why Armor in WoW sucks so much compared to other games
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Darcurse:
So have fun making an armour :P
Very well explained, but I´m a little bit depressed, because now I know that there will not be a creative WoW armour until the end of time :/
TheBuG:
While I must admit the current geosets in WoW are really a shame, the style of WoW gear is much more appealing to me than GW's gear. Though if you'd mix the possibilities of GW with for example Judgement armor you'd get something really awesome.
SirFranc:
I wonder if would be possible to make custom models with custom geosets... and then redo the items (for custom server i speak ofc) calling for that geoset... that would be fairly good
and yes I FUCKING HATE the simmetry on wow... is just lame (along with the lame wrapping, i tried to make good textures at least for npcs... not a chance..) Even custom npc models (like varian or kalec or alextratza or sylvanas) have to be symmetrical... And animations are blocky and outdated
I already knew all of those limitations... are lame indeed : /
Would be great to redo custom models with more geoset and a not symmetrical texture (perhaps calling two textures instead of one, one for each half)
BTW it's also true that the other MMO look all the same between themselves, they may got different armors but well.. L2, Gw, and all the others look quite the same XD would be good to have decent looking armors (like the valley of heroes ones, that i always loved expecially Turalyon's < guess would be doable adding geosets to legs and upper arm?)
Jack:
You're totally right on that ;) It WOULD be possible to create armors such as those of the other games but that would mean you'd have to: -create a new race model without symmetrical and crappy unwrapping (+animations, bones, faces etc) -create new models for the whole armor (add them as geosets afterwars -if nescessary animate the geosets where problems with the animation pop up
Plus I'm not sure but I think there's a restricted number of geosets thus a very limited number of armors would be the result. As well as the converters...well they should work but only ~2-3 people actually got them to work correctly :ugly: Also: this race wouldn't be able to wear Blizz Content Gear (except Helms and Shoulders) because the UV mapping WILL not match the one of Blizzard if you don't want that shitty unwrapping and symmetrical layout.
There were actually plans to do that on Elorions Curse but we dropped it because well...it's a fuckload of work to do, especially for one freetime model artist. Very tempting idea still though.
SirFranc:
--- Quote from: "Jack" ---You're totally right on that ;) It WOULD be possible to create armors such as those of the other games but that would mean you'd have to: -create a new race model without symmetrical and crappy unwrapping (+animations, bones, faces etc) -create new models for the whole armor (add them as geosets afterwars -if nescessary animate the geosets where problems with the animation pop up
Plus I'm not sure but I think there's a restricted number of geosets thus a very limited number of armors would be the result. As well as the converters...well they should work but only ~2-3 people actually got them to work correctly :ugly: Also: this race wouldn't be able to wear Blizz Content Gear (except Helms and Shoulders) because the UV mapping WILL not match the one of Blizzard if you don't want that shitty unwrapping and symmetrical layout.
There were actually plans to do that on Elorions Curse but we dropped it because well...it's a fuckload of work to do, especially for one freetime model artist. Very tempting idea still though. --- End quote --- Wouldn't be possible to make a model with SAME BONES and nodes and then port the animations? i recall is really doable this, animations would be crappy but... well.. better than nothing? (perhaps using human alpha stance instead of the crappy retail one) As for sharing the model, we can live with crappy wrapping BUT make it calling two textures instead of one? OR a texture that is 512x1024 (double sized) or simply just adding geosets would be a good thing at least to make new creative armor Extremely tempting i must say... if i would know such advanced modeling i would help.. and well i had some ideas on making some more geosets.. i'll draw a raw sketch on paint
I'll explain it too:
Apart from hands and boots geoset, the thing would be to add: Kneepad and leg armor > two types would be fairly enough as blizz added one in WOTLK (T10 armor has them) Belt: a must have should be the "swashbuckler" belt of alpha model, with all bags on it, and another NORMAL SIZED belt (and not the WWE champion sized belt of wow) and that would be enough too Armpad: really, blizz, WHY you made me drool on Turalyion statue when you will never add armpads? i guess that a simple extrude would do the job here. Shoulderpad: to be used UNDER normal shoulders and as basic shoulder (instead of minuscle crappy model) that would be really good too. Chestpad/collar This would make most leather and plate armor look wikedly cool, i guess that two kinds of geoset for the plate chests and two types of collars (swashbuckler jacket and khadgar's one) would be extremely useful
That's it... i guess that at least adding those new geosets would increase exponentially the thing that could be done on WoW armors
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