Forum > Texturing and 2D Art

[WIP]  A little thing I'm currently working on.

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Jøk3r:
Looks like a better human model for wow : D

thesixth:
The concept-model is just about done for the male model.
It turned out great imo!

Since I like the forsaken very much I want to point out that this model isn't intended to replace the undead in anyway, but to be added as an additional race in a larger project.

Done:
Bones and stuff was already removed on the korean-version of the model (which saved me some time).
Other than that: the muscles has been tweaked and the stomage/hip is completely reshaped. The face is also reshaped, but not particulary much. Claws on toes and hands has been removed. The skin is completely retextured.

All that's left is some minor adjustments but for now it looks pretty much the way I intended it to.

To do:
There's a barely noticable gap between the upper and lower body, plus by reshaping the Jaw (which was three seperate geosets) made it look akward in some lights, as you can see on the third image in the second picture. I'd love to get some inputs on how to fix that.

I'm thrilled to hear some opinions and suggestions!

Mjollna:
Your model turns out very nicely, grats :)

The only thing I think looks a little weird is the thumbs, I don't know, their shape looks weird, in my opinion. But overall nice work really.

Jøk3r:
In my opinion you should change the animiations a litte bit so the model doesn't walk as an forsaken, more human like

thesixth:
Yeah, I agree, the thumbs look a little odd. That's a definite fix comming up. Thanks for that.
I agree. It'd be cool to swap a few animations here and there, not all though.
Any idea how to do that?

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