Forum > Texturing and 2D Art
[QUESTION] Switching Textureid on Geosets?
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Vel:
So,.. he have a flag "Modulate" or "Modulate 2x" you need "Opaque" renderflag
Body or clothes > Opaque Capes > Opaque + two sided Eyeglows > Мodulate 2x + two sided + unshadded + no depth test Hairs(hairstyles) > Modulate + two sided
I do not remember how it changed in 010 editor, only in pymodeleditor
phucko1:
Well I can't use PyModelEditor couse it corrupts the model :P
Vel:
--- Quote from: "phucko1" ---Well I can't use PyModelEditor couse it corrupts the model :P --- End quote --- Yeah, pymodeleditor corrupts any models with collision. But this can be avoided: ---- in 010 editor search Lines:
Bounding normals Bounding Triangles Bounding Vertices IN HEADER ONLY! ---- And everywhere are set to:
--- Code: ---0 offset 0h --- End code --- -- save.
Then try again to open and save you model in pymodeleditor
phucko1:
Nah, still crashing :)
doresain:
try with blender, you can switch between hardcoded textures with itextures flag and set the correct texture on all geoset (cannot add new textures, can only switch between hardcoded textures)
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