Forum > Texturing and 2D Art

[QUESTION] Switching Textureid on Geosets?

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Vel:
So,.. he have a flag "Modulate" or "Modulate 2x" you need "Opaque" renderflag


Body or clothes > Opaque
Capes > Opaque + two sided
Eyeglows > Мodulate 2x + two sided + unshadded + no depth test
Hairs(hairstyles) > Modulate + two sided

I do not remember how it changed in  010 editor, only in pymodeleditor

phucko1:
Well I can't use PyModelEditor couse it corrupts the model :P

Vel:

--- Quote from: "phucko1" ---Well I can't use PyModelEditor couse it corrupts the model :P
--- End quote ---
Yeah, pymodeleditor corrupts any models with collision. But this can be avoided:
----
in 010 editor search Lines:

Bounding normals
Bounding Triangles
Bounding Vertices
IN HEADER ONLY!
----
And everywhere are set to:


--- Code: ---0
offset 0h
--- End code ---
--
save.

Then try again to open and save you model in pymodeleditor

phucko1:
Nah, still crashing :)

doresain:
try with blender, you can switch between hardcoded textures with itextures flag and set the correct texture on all geoset (cannot add new textures, can only switch between hardcoded textures)

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