Forum > Texturing and 2D Art
Issues with Noggit texturing
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madguy:
--- Quote from: "Valkryst" --- [20-June-2015 5:14:07 AM] Skarn: Paint some small circles with proper hardness in the places where chunks cross [20-June-2015 5:14:19 AM] Skarn: and never change hardness params
--- End quote --- [/quote]
Isn't that going to mess up my texturing? I mean it gives me way less freedom if I understood clearly what he's suggesting (i'm french so english isn't flawless :( )
Valkryst:
--- Quote from: "madguy" --- --- Quote from: "Valkryst" --- [20-June-2015 5:14:07 AM] Skarn: Paint some small circles with proper hardness in the places where chunks cross [20-June-2015 5:14:19 AM] Skarn: and never change hardness params
--- End quote ---
Isn't that going to mess up my texturing? I mean it gives me way less freedom if I understood clearly what he's suggesting (i'm french so english isn't flawless :( ) --- End quote ---
You're basically redoing the texturing along the lines if I understand Skarn correctly. It should work since my buddy managed to follow Skarn's advice and get it fixed.
Steff:
Just save without showing lines in Noggit.
It is funny. Becaus the rendering of lines is just a render option and realy dont handle anything during saving. If then it is just that you saved it a second time. The lines problem also onyl accure on Blizzard adts as fare I know. I never had them on any map.
Skarn:
--- Quote from: "Steff" ---Just save without showing lines in Noggit.
It is funny. Becaus the rendering of lines is just a render option and realy dont handle anything during saving. If then it is just that you saved it a second time. The lines problem also onyl accure on Blizzard adts as fare I know. I never had them on any map. --- End quote --- It they can occure there too if you use change hardness params.
Amaroth:
"Just save without showing lines in Noggit" - WTH has everyone with this? This just can't help anything...
Just resave your ADTs in Noggit again and lines around chunk boarders will disappear. I have been having this bug for years, it always appears only after first save after painting textures. Second save of ADT always fixed it. Just be careful, always restart Noggit before saving a map for 2nd time to avoid duplications of models.
About your 2nd problem, that is caused by fact that you have applied textures in another order on different chunks. There is a big difference between painting dirt over grass and painting grass over dirt, if your order of textures is like "dirt on bottom, grass on top". There is a big difference between painting texture A on texture B and between "reshowing" texture B which is, technically, under texture A.
Make fixed order of textures and always keep it. For me it is always dirt, stone and/or road, base grass, grass 2/flowers/whatever. I never paint on any chunk grass before stone and road textures were applied there.
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