Forum > Level Design
New Adt file format for version 4.0
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schlumpf:
No, Terrain Phasing is realized using multiple copies of the map and loading them partly.
schlumpf:
After checking it for a few minutes, I can tell you that these files are made for easier streaming. Upon loading a map, the client checks the .tex file in order to see which files it needs to be shown. When loading a ADT, the _tex and _obj files are used for keeping the actual terrain data outside. they provide textureing and object placement information. the vertices etc are still in the adt itself.
caowenyu:
thanks for the information. what about tex1 then. I cannot understand it.
schlumpf:
You may find more about it here soon: http://madx.dk/wowdev/wiki/index.php?title=Cataclysm I started documenting this morning. May continue after getting some food.
caowenyu:
I finally got my pathing working, but in a very inefficient way. I even dont know if it would work properly when the cata launches since I have not had a chance to see how the map looks like in cata. Now I load the all information, which includes terrain, all the M2s, for a specific map both from the world, oldworld, art, etc mpq files. So I use twice as much memory as before, also two times slower. Is there a spot that I should reference to determine which mpq I should use? It's far beyond me.
Thanks.
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