Forum > Level Design
map file ending
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b00nq:
Hey Everyone, I'm new in the modder scene and i wanted to startup with it....I followed the steps of Eluo's continent and instance tutorial and have a question. Everything works fine, but know i want to set it up with the server. I replaced the map.dbc and wanted to add the new maps to the server, but there are only .map files. Do i have to extract or convert them out of the .adt's , or do i have to do something else?....
b00nq;)
TheBuG:
--- Quote from: "b00nq" ---Hey Everyone, I'm new in the modder scene and i wanted to startup with it....I followed the steps of Eluo's continent and instance tutorial and have a question. Everything works fine, but know i want to set it up with the server. I replaced the map.dbc and wanted to add the new maps to the server, but there are only .map files. Do i have to extract or convert them out of the .adt's , or do i have to do something else?....
b00nq;) --- End quote ---
You shouldn't have to add those to the server, atleast it's not the case for mangos, not sure about other ones. Just try and get there would be my suggestion.
Eluo:
Actually i don't really know much about server stuff... that server part was a copy of steffs old tutorial.
I guess that there is sth liike a world table or sth. where have to make an entry. Sorry that i can't give you a specific answer to that :/
b00nq:
mhhh i'm using the trinity core....and i dont know how to use the maps for the server, cause the only map files have the .map ending and not .adt as my files have.
TheBuG:
--- Quote from: "b00nq" ---mhhh i'm using the trinity core....and i dont know how to use the maps for the server, cause the only map files have the .map ending and not .adt as my files have. --- End quote ---
Well, you should just normally put those .adts in an .MPQ file and start your game and port to the location, it should just work fine.
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