Forum > "Retro-Porting"

[QUESTION] Converting MOP & Cata -> Wotlk (m2's & tilesets)

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Devwaza:

--- Quote from: "schlumpf" ---Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
--- End quote ---

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.

schlumpf:

--- Quote from: "Devwaza" ---
--- Quote from: "schlumpf" ---Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
--- End quote ---

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
--- End quote ---
I don't see how that's related.

Devwaza:

--- Quote from: "schlumpf" ---
--- Quote from: "Devwaza" ---
--- Quote from: "schlumpf" ---Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
--- End quote ---

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
--- End quote ---
I don't see how that's related.
--- End quote ---

The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.

schlumpf:

--- Quote from: "Devwaza" ---
--- Quote from: "schlumpf" ---
--- Quote from: "Devwaza" ---
--- Quote from: "schlumpf" ---Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
--- End quote ---

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
--- End quote ---
I don't see how that's related.
--- End quote ---

The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.
--- End quote ---
Oh, sorry, I was only reading one post, not the whole thread, thus did not see the original question, so your question about m2s seemed out of context.

There are enough  threads about "converting" models with guides.

Devwaza:

--- Quote from: "schlumpf" ---
--- Quote from: "Devwaza" ---
--- Quote from: "schlumpf" ---
--- Quote from: "Devwaza" ---
--- Quote from: "schlumpf" ---Noggit loads tileset names from aggregated MPQ listfiles, thus you need to pack them once so their name exists, while the actual data may be on disk.
--- End quote ---

Great, I'll go ahead and try this in a couple of  hours. But what about porting .m2's? you dont happen to be able to explain that to? ^^

Anyhow, thanks for the help.
--- End quote ---
I don't see how that's related.
--- End quote ---

The thread is about both doodads and tileset "converting" to make it usable in 3.3.5. If you got knowledge about this and decide to post in this thread answering to one of the two matters, I believe if you are able to explain the other matter, its is related and relevant to this thread. But if you want to share that information or not is your call, but help would be appreciated.
--- End quote ---
Oh, sorry, I was only reading one post, not the whole thread, thus did not see the original question, so your question about m2s seemed out of context.

There are enough  threads about "converting" models with guides.
--- End quote ---

I see. Yes, I thought there would be topic(s), but I cant seem to find them. I'm not very femiliar with the "terms" and such in wowmodding. As in the difference between porting and converting? if there even is a difference. I'll keep looking I guess  ;)

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