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Ascent and Trinity
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Steff:
Here I want to collect the pros and nos for the both server emulators Arcemu and Trinity in modding relation. What are the differences between them. Is one of them better for modding or are they both good?
What do you know about this.
And please not only a post like i like this or that.
Why do you. What are the points?
outcomes:
Trninty Core:
+ Easy setup
Arcemu
+ Better dokumented with wiki and more tutorials. + Lua Scripting engine. + GameObject placement possible.
If one or more of the points are wrong please participate to the discussion and let us know that. Also you can tell us more pros for the both sides. What about the power of the two systems. User workload?
Serifaz:
Hey Steff, this is just my two cents. From what I have seen arc-emu is a lot better for modding in game. and for making new content.
For example, you cannot add scripts for instance bosses, or just a normal npc for that matter, without knowing C++. You also can't add objects in game and reposition them as you like. I'm not even sure that the objects will stay unless they are put there in noggit.
also like I said earlier, if you are planning on doing much modification to the database, you will not find too many tutorials on how to do so, not sure if you even need them... but not many people make big world edits / game alterations on trinity. For the reasons I stated above.
Again this is just my opinion I know a lot of people are die hard trinity users, but I think its just not the write emu for modding is all.
Steff:
"You also can't add objects in game and reposition them as you like."
Do you meen GameObjects?
Some other experiences?
As is see in the moment, Trinity is easyer to setup. Arcemu is more powerfull but not so easy to run.
This discussion will decide furterh software development so please write here what you know!
I will add a pro and contra list in the first post.
Jack:
From my experience I think arcemu is more easy to set up actually :D As for trinity, CMake and the different repo systems they base their DB and core shouldn't be a barrier if you've got a brain but I always remembered arcemu being easier in this respect. Not being able to quickly create scripts on trinity (such as via LUA on arcemu) is a major disadvantage for some, so if you don't know C++ only LUA going with arcemu wouldn't require learning a new language.
Anyways it's very hard to get a really impartial discussion going. What you'd need to really sum up the pros and cons of those systems is a person who has run BOTH softwares for A LONG TIME with a BIG POPULATION.
As far as I know there are very few people like this out there and everybody else is just adding their gibberish. Most of the time your choice of server software is simply based on what's popular at the time. Where once ascent was then was mangos, got detatched by arcemu and nowadays the top 10 servers are running on trinity. 1 year from now it might be some emulator software nobody yet has ever heard of...
Steff:
You are right. My problem is now how should I start to integrate the server stuff into tools. I think it will lead to multi server support. And perhaps i will exclude this from main source so other can help to integrate new server software into the IDE.
But it whould be interesting to collect some more points if some guys out there have experience with one of the server and find some problems in relation with modding.
Another question i have: Are the Trinity and Arcemu c++ script compatible to each other?
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