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[TUTORIAL] [RELEASE] Forget MPQ : don't pack anymore
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schlumpf:
--- Quote from: "Zim4ik" ---This thing works with cata alpha 11927 too. --- End quote --- I developed it for MoP. It works for every version.
Skullbot:
After (many) checks, it seems that it doesn't work correctly for M2. They don't show up IG (that blue error cube shows instead).
I've tried with a handmade model, a blizzard model only renamed, a blizzard model renamed and hex edited to the correct path, name etc .. None of them worked (tried many paths "World/Models/", "World/Generic/Tree/", "Creature/" I've even tried "Data/" and the WoW Root xD
But they're all loaded correctly in Noggit (but you expected that right ? :D)
They all started working as soon as I put them in a MPQ Archive =/
I first though it was maybe wow that loads correctly the model from locale files, but not the files the m2 requires (.blp, .anim, .skin) ? But it doesn't seem to, as putting all required files in archive (but not the m2) doesn't work either.
So, anyone else having that issue or such ? In that case, no way to bypass MPQ for models ? And which files can be loaded locally ?
Thanks :)
schlumpf:
--- Quote from: "Skullbot" ---After (many) checks, it seems that it doesn't work correctly for M2. They don't show up IG (that blue error cube shows instead).
I've tried with a handmade model, a blizzard model only renamed, a blizzard model renamed and hex edited to the correct path, name etc .. None of them worked (tried many paths "World/Models/", "World/Generic/Tree/", "Creature/" I've even tried "Data/" and the WoW Root xD
But they're all loaded correctly in Noggit (but you expected that right ? :D)
They all started working as soon as I put them in a MPQ Archive =/
I first though it was maybe wow that loads correctly the model from locale files, but not the files the m2 requires (.blp, .anim, .skin) ? But it doesn't seem to, as putting all required files in archive (but not the m2) doesn't work either.
So, anyone else having that issue or such ? In that case, no way to bypass MPQ for models ? And which files can be loaded locally ?
Thanks :) --- End quote --- While I am not aware of any issues like that or limitations in file types, it may come from a different problem: the file is not in any mpq, thus no local file is used. May you try swapping an existing model?
Skullbot:
After some further testing it seems that only M2 did not got loaded.
Tried to swap an existing model : the only thing it does was replacing the texture. The model stay the same as in MPQ. (I tried the Akama model)
Removing only the .blp from MPQ result in missing green texture. Weird thing is that putting different .blp from MPQ in locale files doesn't override the one in the MPQ. Probably because WoW reads local files after the last expected patch-#.MPQ and the ones we supply is not expected, so gets loaded afterwards.
Removing only the .skin files of the swapped model from the MPQ but not from locale files make the game crash : http://pastebin.com/yx4pwN22
Finally leaving only the .skin file results in a graphical glitch :
Weird thing again the locale .blp texture is loaded correctly this time :o
Hope this will help out ;)
schlumpf:
I have no idea, why you would try deleting files from the MPQs. I will look at this later today.
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