Forum > Tutorials
[TUTORIAL] Custom NPC Creation
<< < (7/9) > >>
Ilc:
--- Quote from: "Steff" ---Yes just use en editor that can directly edit DBCs?
viewtopic.php?f=59&t=782
No converting needed. --- End quote ---
Thank you ill look into it :-) sorry for the late response didnt have any time to model edit and stuff
MR. Farrare:
--- Quote from: "Steff" ---Yes just use en editor that can directly edit DBCs?
viewtopic.php?f=59&t=782
No converting needed. --- End quote ---
can i change only the helmet of an npc i tried to put crown of winter to some npc whithout an helmet its culome 9 right becuase i put the display id of the item there and when i renter wow nothing happpen plz reply??
Fidena:
--- Quote from: "Ascathos" --- --- Quote from: "Ilc" ---Ive followed the guide but it does not seem to work for me, when I try to change myself or an NPC into the display ID nothing happens they stay the same and when I try to spawn the creature the skin is the same as before aswell.. as of now every NPC in-game has a white skin without any textures.. any idea what i could've done wrong? --- End quote --- Betting 90 out of 100 that you broke the creaturedisplayinfoextra, e.g. using Tallis. --- End quote ---
Is Taliis known for that? I'm getting into wow modding again, and I remember that happening a lot when I was making custom NPCs.
Steff:
Use mydbceditor. It is in my modding pack. And yes you need only to change one row in the dbc
Tuskeh:
Heya!
So I've been trying to get this working, with very little success. I'm using a 3.3.5a ArcEmu server, and I've followed the steps exactly:
1. Create model (without shoulders, helmet or hair) with WoW Model Viewer 2. Export as 3DS 3. Convert to PNG 4. Convert to BLP 5. Find the NPC with the DisplayID I want to replace, note the DisplayID Down, then convert the two DBC files 6. Find the DisplayID in CreatureDisplayInfo.dbc, note it down 7. Open the EntryCreator.jar 8. Reopen Wow Model Viewer, add Shoulders, hair, and helmet 9. Fill in the EntryCreator with ExtraDisplayID, hairstyles, color, facial features, displayIDs for the armor, and the baked texture.blp 10. Hit Show Entry 11. Copy/Paste the Entry into the Export Line, Export it 12. Find the DisplayID's line in the CreatureDisplayInfoExtra.dbc 13. Paste the Export Line to replace the DisplayID's current line, make sure there are no line breaks 14. Re-convert the CreatureDisplayInfo.dbc and CreatureDisplayInfoExtra.dbc into DBC files 15. Use an MPQ editor to create a new patch with DBFilesClient and Textures folders, inside DBFilesClient go the two DBC files, inside Textures, another folder named BakedNpcTextures, then inside that pop the blp file
However, when I go in-game to find my DisplayID, I get this:
This isn't just the single DisplayID that I edited - it's all DisplayIDs for NPC models. Character models are unaffected. What in the seven hells is going on? :(
EDIT: I've done some poking about and it's not go to do with the CreatureDisplayInfo.dbc or the BLP file, it's the fact that I've edited the CreatureDisplayInfoExtra.dbc; doing so has somehow borked up all textures for all models.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
|