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[TUTORIAL] Custom NPC
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MR. Farrare:
--- Quote from: "Ascathos" --- --- Quote from: "Fidena" ---How come when I export the model from Model Viewer, it comes out as a .3ds file, not a .tga? --- End quote ---
Depends on version I assume. But you should get both, a .tga and a .3ds. --- End quote ---
is there a way to export 3ds in new modelveiwer
SRRY I DID BY EDID ANOTHER PHOTO NOW I CAN CREATE A NPC WHITH MOP ITEM YAY
Steff:
Use X3D export and then the generated Texture with added _1. Its the same and works. 3ds crash often the client.
MR. Farrare:
--- Quote from: "Steff" ---Use X3D export and then the generated Texture with added _1. Its the same and works. 3ds crash often the client. --- End quote ---
ty i did it but not like that i did the hard way by deleting an old 3ds image and replace it whith the X3D image lol
Tuskeh:
I've been playing around with trying to create a Custom NPC for a while now, and I've not had any luck. Whenever I create a new NPC, the hair doesn't work; it shows, but it is completely untextured. I've done everything to the letter as far as I'm aware, and I don't know what to do to fix this. Any suggestions would be appreciated.
Tuskeh:
--- Quote from: "Tuskeh" ---I've been playing around with trying to create a Custom NPC for a while now, and I've not had any luck. Whenever I create a new NPC, the hair doesn't work; it shows, but it is completely untextured. I've done everything to the letter as far as I'm aware, and I don't know what to do to fix this. Any suggestions would be appreciated. --- End quote ---
Welp, I solved the problem - the BLP converter was rubbish. I replaced it with the one in the tutorial section, and it worked great.
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