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[TUTORIAL] Custom NPC

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MR. Farrare:

--- Quote from: "Ascathos" ---
--- Quote from: "Fidena" ---How come when I export the model from Model Viewer, it comes out as a .3ds file, not a .tga?
--- End quote ---

Depends on version I assume. But you should get both, a .tga and a .3ds.
--- End quote ---

is there a way to export 3ds in new modelveiwer

SRRY I DID BY EDID ANOTHER PHOTO NOW I CAN CREATE A NPC WHITH MOP ITEM YAY

Steff:
Use X3D export and then the generated Texture with added _1.
Its the same and works. 3ds crash often the client.

MR. Farrare:

--- Quote from: "Steff" ---Use X3D export and then the generated Texture with added _1.
Its the same and works. 3ds crash often the client.
--- End quote ---

ty i did it but not like that i did the hard way by deleting an old 3ds image and replace it whith the X3D image lol

Tuskeh:
I've been playing around with trying to create a Custom NPC for a while now, and I've not had any luck. Whenever I create a new NPC, the hair doesn't work; it shows, but it is completely untextured. I've done everything to the letter as far as I'm aware, and I don't know what to do to fix this. Any suggestions would be appreciated.

Tuskeh:

--- Quote from: "Tuskeh" ---I've been playing around with trying to create a Custom NPC for a while now, and I've not had any luck. Whenever I create a new NPC, the hair doesn't work; it shows, but it is completely untextured. I've done everything to the letter as far as I'm aware, and I don't know what to do to fix this. Any suggestions would be appreciated.
--- End quote ---

Welp, I solved the problem - the BLP converter was rubbish. I replaced it with the one in the tutorial section, and it worked great.

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