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[TUTORIAL] Graveyards For Custom Zones for Trinity.
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Steff:
Noggit dont edit dbcs. There you use an dbc editor? Mydbcedit somerimes bjggs. Just change value again.
You can use noggit 1.2 or 1.3 ci81
Piccolodmq:
--- Quote from: "Steff" ---Noggit dont edit dbcs. There you use an dbc editor? Mydbcedit somerimes bjggs. Just change value again.
You can use noggit 1.2 or 1.3 ci81 --- End quote ---
For DBC Editing I am using Taliis, the problem I am having there... is in colum 23, of the areatable.dbc I cant change any values as sugested in this guide.
I am about to pay someone, here to help me with this? Anyone?
deep6ixed:
Don't use Taliis, use MyDBCEditor. If you still have Issues, I've made custom graveyards before for Maruum, Ill help you out.
deep6ixed:
I'd like to add a couple of tips to this:
1.) You must compile maps for your server to have new graveyards work if you have new area id's. TrinityCore uses the compiled map data to determine the area id that you are in. Do a .GPS and if it shows Area or Zone of 0 (Unknown) you will get ported to the Barrens graveyard by default.
2.) I'd avoid Taliis for this, MyDBCEditor works better.
3.) Area Id's are critical, you can't just make a map with Noggit and then make a graveyard, even if the map is 1 ADT, you still must have area id's assigned to make graveyards function.
Piccolodmq:
i have followed, many guides to try to get Noggit to open... ( i just need it for this part of the the gy tutorial). and no luck. I extracted the maps... changed the path for the client in the noggit_template... it just opens and closes...
Really hate noggit because it is a tool that just to get it to open its a mess.. I have even uninstalled my 4.0 version of .net and downloaded 3.5, and it still doesn't work..
So no clue what could it be....
Any other tips to get noggit open or something to bypass noggit out of this gy tutorial?
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