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[TUTORIAL] Custom Flying Mount (Can be ridden anywhere)
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Landira:
Same Problem as LordAres !
the problem is in database table npc_spellclick_spells
we need a spell_id that give us the way to flight, thats all but i don´t find the right spell_id.
In Eye (Malygos) there are Hoverdiscs that do this, but on my Server this Discs has noch spell_id -.-
also the same problem with the Drake in Oculus :
Fidena:
--- Quote from: "Ascathos" ---For creating Mounts similar to the Havenshire Mare or Argentum Warsteed on Trinity, I'll briefly give the introduction. To do this (and have a base), do each step as I explain it:
* Go into your world database, go into the creature_template table and look for the ID of the Havenshire Mare (Entry ID: 28606) * Duplicate the row and change the entry ID - customize as you prefer. The most important part is the vehicleid, which you have to leave intact as it is. * With your entry ID in mind, move over to the world database, go into the npc_spellcheck_spells table. Search for the entry 28606. * Duplicate that row (in this case: npc_entry 28606; spell_id 52263; cast_flags 1; user_type 0) and change the npc_entry to your "new" vehicle. * Save everything, restart your server, spawn the npc. Repeat as demanded. * Customize to your preferences. Vehicle_id is corresponding to the Vehicle.dbc. Dependent on your original creature, you need to customize things accordingly (for example, standing on a vehicle instead of sitting might have a different SpellID). --- End quote ---
I made a gryphon like this, but it goes really slow when it's flying.
Ascathos:
--- Quote from: "Fidena" --- --- Quote from: "Ascathos" ---For creating Mounts similar to the Havenshire Mare or Argentum Warsteed on Trinity, I'll briefly give the introduction. To do this (and have a base), do each step as I explain it:
* Go into your world database, go into the creature_template table and look for the ID of the Havenshire Mare (Entry ID: 28606) * Duplicate the row and change the entry ID - customize as you prefer. The most important part is the vehicleid, which you have to leave intact as it is. * With your entry ID in mind, move over to the world database, go into the npc_spellcheck_spells table. Search for the entry 28606. * Duplicate that row (in this case: npc_entry 28606; spell_id 52263; cast_flags 1; user_type 0) and change the npc_entry to your "new" vehicle. * Save everything, restart your server, spawn the npc. Repeat as demanded. * Customize to your preferences. Vehicle_id is corresponding to the Vehicle.dbc. Dependent on your original creature, you need to customize things accordingly (for example, standing on a vehicle instead of sitting might have a different SpellID). --- End quote ---
I made a gryphon like this, but it goes really slow when it's flying. --- End quote --- Which means you linked it with a "slow" ability, as the speed the "creature" is going with is linked to the ability if I remember correctly.
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