Forum > Getting started the WoTtLK tutorial
10 - Add a Full New Map from Scratch
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axel0099:
np mate.
MountainLion:
--- Quote from: "Chaoseater" ---Hello just have some things to ask
1)When i edited the map i have tryed re patching with what i have made and the server just show a flat land still?
2)i keep getting Duskwood: The Cemetary do i need to change somthing in the ADT file ?
Thank You --- End quote ---
Hello, please create a new topic/thread. Don't revive an old thread, thank you. You need to edit your information in the .dbc file of your server for the client to know it has a new map it can read. Create a new thread please.
Kaeru:
Hey there, this tutorial is great! :D I begin to understand how all this is working. But there are some steps I cant really comprehend.
1. What exactly is ExploreFlag for and why give it an ID of 3500? Ruby Sanctum's ID is 3617 so for me the next higher ID would be around ~3700?
2. There are many sRefName columns (from 1 to 17) for various languages but only sRefName4 and sRefName17 are containing some information... sRefName4 is the region name in my language but sRefName17 is 0xFF01FE? Is that important?
Bardh:
As I know explore flags, is the xp you get when you first explore the zone and it must be identical, as for other columns it is recommended to stay default, either because their function its unknown or it is not important and a vital thing when creating new areas like sound or music of that area.
Magnus:
The exploreflag is a unique ID for each area. The server is setting this ID as a flag (1 bit) when a player has explored a zone. TC can save 4096 bits, so the ID can be 0-4095.
The language columns are fine, not used languages are empty (0). Mostly you will find a strange column with a kind of flags. I don't know for what it is. I just copy the value f.ex. 0xFF01FE also into my own rows.
If you are using myDbcEditor you can change/add in Profile.ini the column names into something better.
Find more infos here: http://www.pxr.dk/wowdev/wiki/index.php ... aTable.dbc
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