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 [TOOL] [WotLk] ADTForge

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Scytheria23:
BIG EDIT - links to original (horrible) tool have been removed.

Dear All,

I've bitten the bullet and decided to add alpha-mapping into the project (now renamed from ADT Guru to ADTForge).  This means I'm a few more weeks away from release, but in the meantime, some teasers:

- Complete control over heights. Extract height information from greyscale bitmaps, combine, manipulate and transform that data, protecting or masking areas.


- Rip data from existing ADTs, then manipulate like any other data.


- Easily write ADTs and accompanying WDL and WDT files.  ADTs are complete with textures (including animations, overbright and cube-map flags) and ground effects, AreaIDs, impassible flags, and (soon) alphamaps for the three layers above the base layer - all of which can be applied on an Mapwide, ADT by ADT or Chunk by Chunk level.


Maybe ready before Christmas... ask Santa nicely.

Grymskvll:
Sounds really cool. Any plans for texture generating?

fandramen:
Some idea could be while are you parsing the heightmap and then to an x and y apply x texture to another x and another y apply another texture and then continue with this process

Scytheria23:
Yes, auto-texturing is the next step, along with being able to set different water heights (and types?) on the ADTs.  Additionally, I'll be working to add offset-fixes into the code, areaID generation, etc.

Scy

Scytheria23:
Updated to v1.1 (already!)

- maskmin added
- maskmax added
- spike and pit removal added
- softening algorithms added

Scy

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