Forum > Resources and Tools
[TOOL] [WotLk] ADTForge
(1/6) > >>
Scytheria23:
BIG EDIT - links to original (horrible) tool have been removed.
Dear All,
I've bitten the bullet and decided to add alpha-mapping into the project (now renamed from ADT Guru to ADTForge). This means I'm a few more weeks away from release, but in the meantime, some teasers:
- Complete control over heights. Extract height information from greyscale bitmaps, combine, manipulate and transform that data, protecting or masking areas.
- Rip data from existing ADTs, then manipulate like any other data.
- Easily write ADTs and accompanying WDL and WDT files. ADTs are complete with textures (including animations, overbright and cube-map flags) and ground effects, AreaIDs, impassible flags, and (soon) alphamaps for the three layers above the base layer - all of which can be applied on an Mapwide, ADT by ADT or Chunk by Chunk level.
Maybe ready before Christmas... ask Santa nicely.
Grymskvll:
Sounds really cool. Any plans for texture generating?
fandramen:
Some idea could be while are you parsing the heightmap and then to an x and y apply x texture to another x and another y apply another texture and then continue with this process
Scytheria23:
Yes, auto-texturing is the next step, along with being able to set different water heights (and types?) on the ADTs. Additionally, I'll be working to add offset-fixes into the code, areaID generation, etc.
Scy
Scytheria23:
Updated to v1.1 (already!)
- maskmin added - maskmax added - spike and pit removal added - softening algorithms added
Scy
Navigation
[0] Message Index
[#] Next page
|