This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Krela

Pages: [1]
1
Noggit / Re: [SOLVED] Problem with wmo spawn
« on: June 19, 2012, 01:34:22 pm »
Quote from: "resinate"
if the map in the map.dbc isnt flagged for WOLK the WOLK models WILL crash noggit, ive spent hours on this system and learned it and used it u can even see the proof on my server site. to import objects u have to use TO TEXT and FROM TEXT. if u guys cant get that then dont bother map editing....

LOL You're missing the point here guy. We're talking about the import/export from text...  I just can't open up noggit and immediately spawn an object with the "from text file command."  It crashes noggit every time. Like Elinora put it, you have to spawn one of the default objects, copy it, and import the new object over top of it.

If you can't get that then don't bother replying...

2
Noggit / Re: [SOLVED] Problem with wmo spawn
« on: May 23, 2012, 04:36:20 am »
MadameGrip,

I've been tinkering around trying like hell to add WMO's to my custom map via the import from text file option in Noggit.  Searched everywhere and read numerous posts... then came across yours about copying/pasting w2's first and THEN spawning WMO's and it totally worked. You are teh BOSS!! Thanks

Krela

Pages: [1]