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Messages - Rentor

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1
Modelling and Animation / Re: [SOLVED] Texturing on 3d models...
« on: September 05, 2014, 10:43:07 pm »
Thanks guys a lot. /bow

2
Modelling and Animation / Re: [QUESTION] Texturing on 3d models...
« on: September 05, 2014, 02:14:08 am »
Quote from: "dahaga"
AS you siad its Spam

if u were reading toons of Tuts about making 3D models you could know that u need to export model to3DS then to OBJ and then convert thats how to prevent UVmap "FackingUp"

The reason why I did insisted in making from 3ds Max a obj, is because the .3d studio format did not show my textures inside Blender. But, after seeing your advice I did do so and it apparently worked perfectly. Despite, your answer being a bit sarcastically, I still want to say thank you a lot, because if you and your tutorials did not exist, then my models would of not made it inside the game.

Still... sorry for this inappropriate spam and thank you once again, all of you.

ps: i love you, dahaga.

3
Modelling and Animation / [SOLVED] Texturing on 3d models...
« on: September 04, 2014, 09:23:54 pm »
Hello once again, and I'm sorry for this "spam"

But I'm facing again a certain problem, why do my textures look like that instead of the one displayed in blender? Has anyone had this issue before?
[attachment=0:30s36wek]wtf.jpg[/attachment:30s36wek]

4
I found out the main reason why I can't convert directly from 3DS to M2, and it's because the obj file contains a lot of spaces and # in the lines, though I've tried making a simple model (a square)  within both Blender 2.6 and 2.7 from scratch, and none work after converted to m2. I even tried with Blender 2.49, and I still can't find the answer to why the models look like that.

Is there another way of bringing a model from 3ds (2010) to wow, without using this convertor viewtopic.php?f=59&t=5285

--- Later Edit ---

My models worked the whole time, I realized that after I tested it in Noggit, the problem was that wow model viewer was just stupid.

5
Thanks! I've exported it like you've said, but the result is the same...

6
Modelling and Animation / [QUESTION] Need desperate help, my model looks...
« on: September 02, 2014, 08:18:08 pm »
Hello,

I can' manage to implement a model (m2) properly inside wow, please answer my call. Regarding the MPQ, everything is fine since I can view it inside WMV, though at the end my model's faces are all drawn to the middle, messed up.

These are the steps that I've done.

[attachment=2:48ulf2zd]first.png[/attachment:48ulf2zd]

Then I've loaded up the model inside Blender 2.71

[attachment=1:48ulf2zd]second.png[/attachment:48ulf2zd]

After these two exports, I've opened up cmd prompt and wrote the following:

OBJtoM2.exe square2.obj square2 test

And this is the final result of my square...

[attachment=0:48ulf2zd]isthisasquare.png[/attachment:48ulf2zd]

What am I doing wrong?

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