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Author Topic: Creating a new WDL file.  (Read 1306 times)

Axis48

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Creating a new WDL file.
« on: August 15, 2017, 06:00:09 am »
Hi! Kind of run into a jam, hoping there is someone who knows how to help!

Been making a new map, about the size of Northrend, and while much of the space is open ocean, it still occupies a large space! However, I am having an issue creating a new WDL file for the islands! the FuTA tool seems to 'crash' or at least lock up at about 66% every time no matter what I do and I'm not sure what my solution is going to be. Does anyone know how to make a WDL file for a larger map or have a tool that might work for it? Thanks.

Steff

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Re: Creating a new WDL file.
« Reply #1 on: August 18, 2017, 09:51:19 am »
You dont need a wdl for 335a and futas wdl output is bugged. It creates spiked heigh data so you get strange mountains in the distance. Just dont creat a WDL in the moment.

Perhaps Noggit QT will get an WDL autocreation function.
Please mark as solved if solved.
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Axis48

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Re: Creating a new WDL file.
« Reply #2 on: August 18, 2017, 08:12:55 pm »
It is mostly for quality of life atm! Looking to try and make a map of the areas we've created and a height map would make it a breeze!

What is Noggit QT?

Amaroth

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Re: Creating a new WDL file.
« Reply #3 on: August 19, 2017, 09:18:14 am »
Branch of new Noggit versions with remade UI which is to be released soon-ish.
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

Varen

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Re: Creating a new WDL file.
« Reply #4 on: December 08, 2017, 07:27:24 pm »
For future reference on whom runs in this thread: You can actually generate a working WDL file using Neo. The editor might have many issues, but if you can manage to not make it crash as you use it, it will create a satisfactory WDL file.