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Content creation => Modelling and Animation => Topic started by: crap on December 01, 2014, 06:22:56 pm
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I've tried many times to import models in wow . Everything goes fine from the texturing in 3ds max to moving them in .mpq file . The real problem come in the game. The texture is not there or it becomes green . I've tried with a few items the result is the same.
fileshare.ro/e31065413
Png to Blp : BLPConverter
Obj and Blp to M2 : Glitchy's Model Editing Suite
Please help
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Possibilitties:
- texture has different name or is inserted in different path than model is looking for (if you have hardcoded texture)
- texture has wrong name, or there is a wrong name is in itemdisplayinfo.dbc (if you don't have hardcoded texture)
- texture isn't in item/objectcomponents/weapon/ (if you don't have hardcoded texture)
- texture doesn't have permitted size (both height and width have to be one of following: 4, 8, 16, 32, 64, 96, 128, 256, 512, 768, 1024, 2048... and maybe a few other combinations (like 32+64=96, its not from 2^x but still works).
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I've tried many times to import models in wow . Everything goes fine from the texturing in 3ds max to moving them in .mpq file . The real problem come in the game. The texture is not there or it becomes green . I've tried with a few items the result is the same.
fileshare.ro/e31065413
Png to Blp : BLPConverter
Obj and Blp to M2 : Glitchy's Model Editing Suite
Please help
Post the .m2 and .blp files. It'd be much easier and quicker to tell you what's wrong.