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Author Topic: i can't spawn the mwo/m2 from wmv  (Read 2067 times)

alwyn

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i can't spawn the mwo/m2 from wmv
« on: November 07, 2015, 01:29:59 am »
Hi everybody,

I've a problem, i can't import from wvm to noggit no mwo / m2 with the command shift + c or shift + v.

My version of wmv is 7
My version of noggit is 3.0.22

Do you have any idea ?

Best Regards,


Sorry for my broken langage i'm not english.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: i can't spawn the mwo/m2 from wmv
« Reply #1 on: November 07, 2015, 11:01:06 am »
It should be alt+v/alt+c. Also make really sure that your ImportFile path leads to WMV's UserSetting folder, to log.txt file located there.

And just btw, importing M2s doesn't work for me, I can import only WMOs, but I am quite sure that its caused by my WMV's version.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Poisonleaf

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Re: i can't spawn the mwo/m2 from wmv
« Reply #2 on: November 14, 2015, 05:15:19 pm »
I'm having exacly the same problem.

The config file leads to the log.txt in usersettings but I am unable to load any mwro or m2
When using assist nothing happens.

Don't know if OP found the solution for his problem?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Roarl

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Re: i can't spawn the mwo/m2 from wmv
« Reply #3 on: November 14, 2015, 07:56:01 pm »
As the previously mentioned methods never worked for me I have to copy wmo/m2's filepaths from usersettings.txt (in the WMV directory) to Import.txt (in the Noggit directory).

E.G.
Code: [Select]
WorldExpansion01doodadsgenericbloodelfshopsignsbe_signs_tavern.m2
WorldExpansion01doodadsgenericbloodelfshopsignsbe_signs_sword.m2
 
Not sure I got your problem right, but have you tried that?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Poisonleaf

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Re: i can't spawn the mwo/m2 from wmv
« Reply #4 on: November 22, 2015, 05:00:15 pm »
Quote from: "Roarl"
As the previously mentioned methods never worked for me I have to copy wmo/m2's filepaths from usersettings.txt (in the WMV directory) to Import.txt (in the Noggit directory).

E.G.
Code: [Select]
WorldExpansion01doodadsgenericbloodelfshopsignsbe_signs_tavern.m2
WorldExpansion01doodadsgenericbloodelfshopsignsbe_signs_sword.m2
 
Not sure I got your problem right, but have you tried that?

I don't have a usersettings.text in my WMV directory. I have a file called usersettings with config or log.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: i can't spawn the mwo/m2 from wmv
« Reply #5 on: November 22, 2015, 08:05:55 pm »
He ofc meant log.txt in userSettings folder in WMV install directory. You may open that file and search it for paths to models you have opened, and you can copy those paths into Import.txt file which can be found in Noggit's directory. You can acces models in Import.txt in Noggit by using From Text File function in Assist menu. By that way you simly don't have to write paths by hand.
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Poisonleaf

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Re: i can't spawn the mwo/m2 from wmv
« Reply #6 on: November 24, 2015, 08:04:22 pm »
I got it to work the normal way by using the noggit download provided here and the files from the download "wowmodding"

You download the wowmodding file, Add it to "C" or what ever drive you pref.
Download the latest noggit provided on this site.

Delete the two noggit files inside wowmodding and replace it with the one downloaded from here.
Copy the right config file provided by wowmodding.

That did the trick for me.
Hope it helps anyone els too.

Poison.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

alwyn

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Re: i can't spawn the mwo/m2 from wmv
« Reply #7 on: December 04, 2015, 04:52:38 am »
Resolved, thanks for your replies.

I've been forgot modify of .conf in wmv7.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »