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Content creation => Modelling and Animation => Topic started by: jbr373 on January 25, 2014, 07:16:07 pm

Title: [QUESTION] Custom .M2 invisible
Post by: jbr373 on January 25, 2014, 07:16:07 pm
Good Afternoon :) I tried to port a Tree from TESV Skyrim to WoW, I managed to export it to Obj and then Convert it to M2, but the Model is invisible! Strangely enough, the Model has Collission (thats how I knew it was actually ingame), Textures are 1024*512 for the Trunk and 512*512 for the Branches.

I followed User amiroperator's Tutorial and use Blender 2.68, like he does in his Video... I also searched and tried Blender 2.6 with recommended Settings as well as Blender 2.69
Could anyone please tell me what causes this? Model works fine in Blender...
Title: Re: [QUESTION] Custom .M2 invisible
Post by: phucko1 on January 25, 2014, 07:28:44 pm
Probably missing Geosetanim 0:1 for your geosets, without it the models does not show up graphically.
Title: Re: [QUESTION] Custom .M2 invisible
Post by: jbr373 on January 25, 2014, 07:55:59 pm
I need 010 Editor and the WotLK .M2 template to add that, right? Have you or someone else a workin tutorial or link vor that? The 010 M2 Template download link isn't working for me, it says "invalid file" when I try to download it...

I convert .Nif to Obj, then Obj to M2 with Garthog's OBJtoM2 converter.

Edit: Nevermind I manged to get the 010 Templates after many retries :)

Edit2: The Model has neither the Geoset Name+Value nor any attached textures, even though I added them in Blender and changed them from "Material_" to the filename without .blp extension? Could something have gone wrong when converting the .Obj to .M2?
Title: Re: [QUESTION] Custom .M2 invisible
Post by: stan84 on January 26, 2014, 09:25:53 am
try change material flags by using m2modder, somebody here talked about textrures, that must be square like 512x512
Title: Re: [QUESTION] Custom .M2 invisible
Post by: jbr373 on January 26, 2014, 02:47:18 pm
Could you please explain that a bit more? At the Moment it reads "hardcoded" like on other tree models made by blizzard, i checked also for Geosetanim again, still coudn't find it...
Textures with 512*512 as well as 256*256 makes no difference, still invisible with collission.
The problem is, the Model uses 2 Textures, and the Tutorials I found only deal with one Model with one texture. I can easily select the Trunk and the Branches in Blender (Both can be selected with a right click, no big deal).
When I write the Textures with M2Modder or 010 Editor, nothing changes
Sorry for having me walk through this, but could it be a problem with the assigning of the Textures to the Model Parts?