I'm in the process of designing a new Troll city. Something I've ran into is that the wall surrounding the city is one object and its anchor is basically in the center of the city. So if I'm running towards the city from the outside I'll start to see buildings that should be in inside the city's wall before the wall suddenly displays.
Now I can combat this by using the higher view distance settings, but that's not ideal. Is there a way to basically force a specific object on the ADT to display all the time, independent of the view distance I'm using?