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Modelling and Animation / Re: [RELEASE] Gnome Male HD (WOD)
« on: April 27, 2014, 02:53:28 pm »
Thanks for release !
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Modelling and Animation / Re: [RELEASE] Gnome Male HD (WOD)« on: April 27, 2014, 02:53:28 pm »
Thanks for release !
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"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a« on: April 23, 2014, 02:54:13 pm »
Thank you very much, very helpful!
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"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a« on: April 23, 2014, 12:21:40 pm »
downloaded the alpha version wod 18164 attempts to retrieve files via WoD_Extractor but I did not get installed windows 8.1 help how to extract files, do everything according to the instructions and freezes on the last file of listfile
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"Retro-Porting" / Re: [RELEASE] some WoD models "converted"to 3.3.5a« on: April 22, 2014, 03:12:45 pm »
please tell me where you can download a patch for 3.3.5 with the models?
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Modelling and Animation / Re: [PROJECT] Wings shoulders« on: October 28, 2013, 09:56:26 pm »
Here, too, I was trying to create the wings, but the animation is nothing I can figure out how to do it, who can tell?
![]() ![]()
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Showoff - what you are working on / Re: [SHOWOFF] New object wow« on: October 25, 2013, 08:47:44 am »
Yes, it is. model took the game S.T.A.L.K.E.R
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Showoff - what you are working on / [SHOWOFF] New object wow« on: October 25, 2013, 12:07:21 am »
Hello everyone.
I present to you a small collection of objects transferred: http://youtu.be/wZaYrlKbbOs 8
Noggit / Re: Does not save the wmo to adt« on: October 21, 2013, 01:25:29 pm »
Not quite sure what I need to do?
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Noggit / Re: I need some help« on: October 21, 2013, 09:55:35 am »
You need to edit the file wdt where you can select the desired squares, edit, or create a new wdt taliis
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Miscellaneous / Re: [HELP]Texture mapping« on: October 21, 2013, 08:23:23 am »
Thanks already figured out, now the problem is drugmom, these models are not saved on adt adding a noggit:
viewtopic.php?f=48&t=6454 11
Noggit / Re: Does not save the wmo to adt« on: October 21, 2013, 08:19:37 am »
After I looked at the model in modelwiever I can not import them into noggit, here shown in the video:
http://youtu.be/DsMuRrKj374 12
Noggit / Re: Does not save the wmo to adt« on: October 20, 2013, 11:23:47 pm »
Here's a video:
http://youtu.be/mYRipwKPmQ8 13
Noggit / Re: Does not save the wmo to adt« on: October 20, 2013, 10:57:12 pm »
yes, they are in the patch-5.mpq
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Noggit / Does not save the wmo to adt« on: October 20, 2013, 09:25:40 pm »
Maybe you can tell, I'm doing the right thing put their models in noggit but when push save save current or save all the file is not saved as if I it did not do anything, but if for example I paint the land or raise the land is retained all but my models?
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Resources and Tools / Re: [TOOL] 3ds/OBJ to WMO« on: October 20, 2013, 03:05:17 pm »
Help please, what's the problem I do not understand, here's a log of conversion:
OBJ_import.log: C:/Users/Admin/Desktop/New models/caffediner/Diner Restaurant/Diner Restaurant/Diner_Restaurant.obj loaded. 1: unknown data (#, # Blender v2.68 (sub 0) OBJ File: '') 2: unknown data (#, # http://www.blender.org) 3: MATERIAL LIBRARY Diner_Restaurant.mtl required (path : C:/Users/Admin/Desktop/New models/caffediner/Diner Restaurant/Diner Restaurant/Diner_Restaurant.mtl) 4: OBJECT #0 called Diner_Restau 10419: the following faces use the material mh_dinerdetm 10420: unknown data (s, s off) 10528: the following faces use the material mh_dumbodinn 10807: the following faces use the material ks_dinermet 10814: the following faces use the material diner_doordi 10885: the following faces use the material alumoxalumox 11070: the following faces use the material dinersigndin 14075: the following faces use the material ks_dinermet1 OBJ_mtllib_import.log: 4: MATERIAL #0 : alumoxalumox 5: shininess (unused) = 92.1569 6: ambient color parsed 7: diffuse color parsed 8: specular color (unused) parsed 12: texture path : Texturealumoxalumox.png 14: MATERIAL #1 : diner_doordi 15: shininess (unused) = 92.1569 16: ambient color parsed 17: diffuse color parsed 18: specular color (unused) parsed 22: texture path : Texturediner_doordi.png 24: MATERIAL #2 : dinersigndin 25: shininess (unused) = 92.1569 26: ambient color parsed 27: diffuse color parsed 28: specular color (unused) parsed 32: texture path : Texturedinersigndin.png 34: MATERIAL #3 : ks_dinermet 35: shininess (unused) = 92.1569 36: ambient color parsed 37: diffuse color parsed 38: specular color (unused) parsed 42: texture path : Textureks_dinermet.png 44: MATERIAL #4 : ks_dinermet1 45: shininess (unused) = 92.1569 46: ambient color parsed 47: diffuse color parsed 48: specular color (unused) parsed 52: texture path : Textureks_dinermet1.png 54: MATERIAL #5 : mh_dinerdetm 55: shininess (unused) = 92.1569 56: ambient color parsed 57: diffuse color parsed 58: specular color (unused) parsed 62: texture path : Texturemh_dinerdetm.png 64: MATERIAL #6 : mh_dumbodinn 65: shininess (unused) = 92.1569 66: ambient color parsed 67: diffuse color parsed 68: specular color (unused) parsed 72: texture path : Texturemh_dumbodinn.png Blender: ![]()
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