Forum > Development and Presentation

A realistic after-Warcraft III server

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sshroud:
While I remain skeptical of how some of the aforementioned systems will work out when implemented I can't dispute your passion for them. Keep in mind that the ability of carrying out some of the fantasies behind these systems are tightly constrained by how the engine works, at least in terms of what feels "satisfying" to do from a gameplay perspective.

Anyways, I wish you the best of luck. I think it will be very interesting to see a prototype implementation of some of these ideas. Might find a couple of people from this website who are interested in seeing how it looks implemented, myself included.

(Oh, and also, take care, most people who take on huge projects (especially ambiguous ones) comes to experience that our mind has a remarkable ability to pull us out of it. Would be a shame if this was to end by you getting burned out.)

Martinus:

--- Quote from: "sshroud" ---While I remain skeptical...
--- End quote ---

Ultimatelly it can be reduced and simplified, so not all of those systems may be implemented. I have concluded these from my personal experience and expectations as well as seeing that many people desire the World to be more realistic. Regarding the compatibility of these ideas with, as you have pointed out, the working of the game engine/mechanics, this is what I am not sure to guarantee, as I have mentioned before that I do not see to the working of the game behind of what is visible from player perspective. Therefore I am able to construct these mechanics only from the perspective of those visible workings - and construct them only conceptually, as I do not have actual means to work on them.

I thank you again for your wishes. It might be, but it requires people capable of such a work and I will be looking forward to it. I will start a recruitment and await potential reactions.

spik96:
You have to ask yourself : to you want a good game or a coherent world ?

There is an important balance between lore consistency and balanced gameplay.
Gameplay is Blizzard's priority. They made some inconsistent changes to lore to promote it, such as : the size of the world, the class system, the whole level system, the instanciated dungeons...

But some strange changes are not gameplay mechanics related : the depiction of Night elves (less "Force of Nature" and more "Standard Wood Elves"), the plots in quests, the mobs/NPCs that makes no sense, the lack of buildings in some towns (Goldshire lol, they could have at least added houses with closed doors)...

What that means : changing the unrelated things allows you to push lore consistency further without damaging the gameplay balance. So, at any time of your work, you have still a fully playable game. You could still add new mechanics later. This way even if you stopped in the middle of the development you would still have a good product.

I am no good modder for World of Warcraft, so I can't help you with the work. That's a good project, but remember you can't simply recruit and let people do the work. You can do it in real life because you pay people, here it's fan work. People can come and go. Even you could come and go, who knows. So you have to think about that. You have to think about how to keep your work online without the certitude of people being working on it tomorrow.

sshroud:

--- Quote from: "spik96" ---But some strange changes are not gameplay mechanics related : the depiction of Night elves (less "Force of Nature" and more "Standard Wood Elves"), the plots in quests, the mobs/NPCs that makes no sense, the lack of buildings in some towns (Goldshire lol, they could have at least added houses with closed doors)...
--- End quote ---

Speaking of which, I'd love to remake the alpha version of Goldshire, but at a higher fidelity (more polys higher, res textures) and less 1999 graphics

Modding WoW is a huge pain in the ass if you want to work with art assets, since having to mess with the binary formats in a hex editor and all those  trivial yet time consuming, tasks ruins the workflow if you've got to create a bunch of assets like items models, game objects, creatures, etc, so I think you, with your tools have a very important role in this.  :)

This thread makes me realize that I would probably love to see classic WoW in a Warcraft 3 setting, some added RPG elements doesn't hurt, I also remember the RPG part of the game being much stronger back in early vanilla, that requires a certain immersion from the players part as well.

Martinus:

--- Quote from: "spik96" ---You have to ask...
--- End quote ---

I am aware of this conditions. I will work on compilation and a more detailed description of the changes to allow a more exact analysis of the concept.

I understand and also feel sorry for that. I have already reduced the concept onto Model 2 of the World (in one of the previous messages declared that on Model 3, but I will make a correction in the text), which still contains the concept of changing the character of numerous settlements (Goldshire, for example).

Initially I intended to find someone who already has an established server, as my computer will probably not be able to maintain the server. But now it seems to me that I will at least establish a offline server to perform some work. But the most I could ever do was to use in-game commands as a Game Master. I have also looked into a database but was not able to apply changes.


--- Quote from: "sshroud" ---Speaking of which...
--- End quote ---

Indeed, many settlements can be improved. As I have mentioned higher, even Goldshire is concerned. The houses on the pictures you have provided looks good - is it able to use them even if they are from the old version of the game?

I do not see into this area...

... and I share your interest. And I believe it will be done.

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